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I tried recreating Minecraft in Javascript ... and failed!

Voxel Protocol

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I tried recreating Minecraft in Javascript ... and failed!

1 100 просмотров · 2 нед. назад
Voxel Protocol
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1 100 просмотров · 2 нед. назад
I tried "rebuilding" Minecraft inside my browser using Three.js and Javascript... and completely tortured my CPU in the process. This is a technical devlog exploring why rendering individual blocks the hard way is a recipe for a hardware bottleneck, and how modern game engines solve it using a technique called "greedy meshing" (mesh grabbing). We look at CPU vs. GPU architectures, vector-style wireframe visualization, and how to optimize web-based voxel engines for smooth 60 FPS performance. Tech Stack: Javascript / Three.js Custom Voxel Engine Python (Chunk Data Parser) Hardware: AMD Ryzen 5 9600X (hex core), GTX 5060Ti (16 GByte) If you enjoyed this deep-dive into browser-based voxel engines and game optimization, make sure to like and subscribe for more devlogs! All music royalty-free from www.epidemicsound.com #ThreeJS #GameDev #Javascript #Minecraft #VoxelEngine #WebDev