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MetaHuman Crowd - Unreal Engine

Behnam RaziPour

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MetaHuman Crowd - Unreal Engine

709 просмотров · 2 месяца назад
Behnam RaziPour
24 подписчика
709 просмотров · 2 месяца назад
This is a real-time crowd simulation test I developed in Unreal Engine. To achieve fast character generation, I established a pipeline in which characters are created in MetaHuman, converted into Vertex Animation Textures (VAT), and driven by the Niagara system, treating each soldier as an individual particle with randomized variations in movement and clothing. Since this was a prototype, I kept the armor and weapon variations to a minimum. The end goal was to utilize the output as a control reference for generative AI image models; however, this aspect failed, Since AI video-generative models currently struggle to accurately process large, dense crowds from structured reference inputs.