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Mario Strikers Charged - Petey - Striker Cup (Extreme)

Skulls

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Mario Strikers Charged - Petey - Striker Cup (Extreme)

15 609 просмотров · 5 лет назад
Skulls
768 подписчиков
15 609 просмотров · 5 лет назад
Petey Piranha. He's a pretty obscure character, originally debuting in Super Mario Sunshine as a boss. In a way he was also intended to be the final "boss" in MSC. He is the last captain you unlock and he is the champion of the Striker Cup in offline mode. Perhaps since he is the last unlocked he was supposed to be the strongest character. Although not the best, he is certainly one of the strongest. Petey is a defensive-power character. He is tied for having the most devastating hit in the entire game with Monty Mole, yet his hit is arguably better since it is available in the captain zone. His hit range is outclassed by no one, and he is so wide that he rarely misses. This is extremely strong when starting on defense because it forces other power captains to pass off the start AND it extremely limits what start-offs tricksters can do when they have a massive fucking plant ready to send them flying the moment they try to go down field. His offense is just as great as his defense. Petey can reliably score off item shots from almost anywhere on the field. Be wary though as his hit is extremely low to the ground. This often results in the ball getting pushed in the opposite direction after he hits someone. His low hit is frail in comparison to the likes of Bowser when hitting enemies that are mid-air. Naturally Petey's amazing defense allows him to create huge pressure on the opponent thanks to his captain position Petey does not have any otherworldly power. But fear not for he does have a few tricks up his sleeve. The first of which is his ability to get white charge off a red ball using a wall almost instantly. By directly facing a wall and simply spamming the Z button Petey can repeatedly chip the ball all off the wall and instantly regain possesion. In additional to looking completely bad ass, this technique will successfully result in a fully charged ball after only two chips off the wall. Unfortunately this technique is not as great as it sounds. It is often very easy for the defense to stop you from getting an item off of the shot. Sure you can spam out a white shot relatively fast, but the reality is that you can get charge on the ball more efficiently with Boos and then pass up for an item shot. This technique should only be used as a mind game, or after you have used an item with Petey and you need charge on the ball. Petey also has a good deke that always seems to last a just a little longer than expected. Petey wiggles his head back and forth repelling any steals or tackles. It is pretty standard and if used properly will result in many item shots. Like most power-defensive dekes it usually ends up in being a mind game between you and your opponent. Unfortunately Petey is unable to wall cancel like other captains can. Usually if you slide into the ball when it is next to the wall your slide animation will be canceled as soon as you make contact with the wall. This is helpful for charging the ball and getting off quick shots but Petey's slide will not cancel. Upon sliding into the wall he will simply sit there for a moment while stuck for the duration of the full slide animation even though he is not moving. This can be a liability because Petey will be susceptible to tackles if you attempt a wall cancel with him.