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Quake 2 Remaster - Quake 1 Ranger in Quake 2 (SLOPCODE)

Matheus Silagi

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Quake 2 Remaster - Quake 1 Ranger in Quake 2 (SLOPCODE)

178 просмотров · 8 дн. назад
Matheus Silagi
358 подписчиков
178 просмотров · 8 дн. назад
So, i was bored around, and remembered my boss told me to learn how to use AI agents. I was looking at Quake 1 and Quake 2 footage and i thought it was unfair to keep Quake 2 out of the anniversary celebrations. So what? I did something i always wanted to do, with AI! Which means i didnt do jackshit. I had the sourcecode for the old Quake 2 Generations but, last time i tried to port it to Yamagi i screwed it all up, so i decided to start from scratch. I picked up the Quake 1 Remaster sourcecode, and the Quake 2 Remaster sourcecode, and told Claude Opus to "create a playerclass which is the Quake 1 Ranger", the exact prompt was very long but i was very careful on the planning on how it should have been done, based on my previous experiences porting those weapons and stuff to other games (Such as GMod) After 2 hours and a hotfix, it delievered. I only had to increment upon stuff i found off or that would be better if tweaked, im totally impressed, especially as someone which knows how this stuff works, how well and how fast it did while taking it easy on tokens surprised me a lot. Im still unsure if i should release it, afterall, its a grey-area mod at best, and a straight-up copyright infringement at worst. That + the criticism of people telling me i should kms because i used AI (mind you that i have the experience and know-how to do those, i just didnt want to THIS SPECIFIC TIME) makes me a bit skeptical on posting those. That + the user will require to own both Quakes on Steam and provide the content. All in all, that's what i have to show atm, enjoy it! (or not)