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Crystal Ring Shield (R2) -Vs- Every Boss (Dark Souls 1)

OwObsession

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Crystal Ring Shield (R2) -Vs- Every Boss (Dark Souls 1)

223 просмотра · 1 месяц назад
OwObsession
269 подписчиков
223 просмотра · 1 месяц назад
Using only the special attack of the Crystal Ring Shield to fight every boss in Dark Souls 1, analyzing which ones are fair and giving tips how to defeat them on your own :) 00:00 Intro 01:05 01 Taurus Demon 02:00 02 Bell Gargoyles 03:43 03 Capra Demon 04:56 04 Gaping Dragon 05:53 05 Chaos Witch Quelaag 07:18 06 Iron Golem 08:54 07a Ornstein & Smough 10:46 07b Super Ornstein 11:38 07c Super Smough 13:22 08 Dark Sun Gwyndolin 14:46 09 Moonlight Butterfly 16:09 10 Great Grey Wolf Sif 17:36 11 Four Kings 20:58 12 Stray Demon 21:52 13 Crossbreed Priscilla 23:09 14 Seath, the Scaleless 25:03 15 Pinwheel 26:19 16 Gravelord Nito 27:45 17 Ceaseless Discharge 28:15 18 Demon Firesage 29:21 19 Centipede Demon 32:02 20 Bed of Chaos 34:27 21 Gwyn, Lord of Cinder 36:19 00 Asylum Demon 37:24 22 Sanctuary Guardian (dlc) 39:15 23 Knight Artorias (dlc) 41:52 24 Manus, Father of the Abyss (dlc) 42:48 25 Black Dragon Kalameet (dlc) This is not a full playthrough but a boss fight analysis (figuring out consistent strategies, sharing tips on how to survive each fight, and rating how fair or unfair each boss felt when using this specific attack). I decided to play this as a compilation of all bosses, with a high level character and no healing items, switching between ng and ng+ depending on how tough each boss is... as an attempt to "arcade-ify" the experience and remove the RPG problem of under-/over-leveling. I also hate brute-forcing bosses so I avoid spamming buffs and heavy armor (feels like godmode with extra steps). I think that's a balanced foundation, and I simply like playing this way :D At the end of every boss fight I included a fairness review, rating how reasonable the fight felt while using only the Crystal Ring Shield special attack. About the weapon itself: The Crystal Ring Shield is a unique shield crafted from the soul of the Moonlight Butterfly. Its special heavy attack fires a crystal ring projectile with fixed damage, that does not benefit from any spell buffs, but does work with the Red Tearstone Ring. The animation is slightly slower than a longbow or heavy soul arrow, and the range is shorter than soul arrows, though damage does not drop off with distance. The attack consumes 4 durability per use, giving you 30 shots from a full shield before it breaks... but Repair Powder can be used mid-combat to restore it :) If you are close enough to a boss, the attack deals bonus damage by hitting simultaneously with both the projectile and the shield spike, which I call "melee fire", but please don't feel like I invented it, as I am sure many people in the community know this already :d Overall this weapon is not really a challenge in the traditional sense, but it looks incredibly cool and I wanted to see how it holds up :3 And I am very sad about my sick analog stick :/