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The Invisible Problem Holding AAA Games Back

Dark D4C

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The Invisible Problem Holding AAA Games Back

7 723 просмотра · 6 дней назад
Dark D4C
64 подписчика
7 723 просмотра · 6 дней назад
#halo #indiegames #gaming Modern games are taking longer to make, costing more than ever, and somehow turning out worse. The original Halo was built by a core team of about forty people, while the remake credits over two thousand for less game, and the same thing has happened to Call of Duty and Fallout. Fallout creator Tim Cain explains how giant teams and development caution are killing risk in AAA studios. Meanwhile small indie teams behind Hollow Knight, Schedule 1, Dispatch, Clair Obscur Expedition 33, and Meccha Chameleon keep beating the giants.