[TAS] F-Zero X Climax: Time Attack - Gold Cup
jagg2zero
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[TAS] F-Zero X Climax: Time Attack - Gold Cup
36 565 просмотров · 11 лет назад
jagg2zero
799 подписчиков
36 565 просмотров · 11 лет назад
This run has massive amounts of AGG abuse...almost too much. By comparison, the Bronze Cup TAS had 8 AGGs, Silver Cup had 4 and Gold Cup has a whopping 32! Illusion alone beats the entire Bronze Cup with AGG count O_o
EDIT: The Mute City 2 run shows the first known major use of what's now known as "Double-Tap Ascend" in conjunction with the Air-Ground Glitch to gain both height and speed. Better examples are shown in Sand Ocean 2. If you know of an earlier example (DTA+AGG) then feel free to let me know.
Timestamps:
0:00 - Game start
0:12 - Mute City 2 (1'03"036) [Re-records: 4,482]
1:45 - Port Town 2 (0'51"521) [Re-records: 3,077]
3:06 - Sand Ocean 2 (0'43"550) [Re-records: 1,786]
4:19 - Big Blue 2 (1'11"789) [Re-records: 3,926]
6:00 - White Land 2 (1'07"457) [Re-records: 3,602]
7:37 - Illusion (1'19"672) [Re-records: 3,317]
Total re-records: 20,190
Played at 15% speed with a controller and savestates were used. Frame advance was used on things like manual boosts, menus and some corners.
(Awesome) Mod and track design by Philippe Brodier based off tracks from F-Zero Climax.
Version 1.1 of the mod.
Mod page: http://fzerocentral.org/viewtopic.php...