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NU:Carnival Sorcerer's Trial Season 2 • Trial 51 to 54 || 3 stars || Team lv.53

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NU:Carnival Sorcerer's Trial Season 2 • Trial 51 to 54 || 3 stars || Team lv.53

273 просмотра · 4 года назад
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2,02 тыс. подписчиков
273 просмотра · 4 года назад
Separate vid for Trial 55 will be out next ● NU:Carnival Sorcerer's Trial Season 2 Playlist:    • NU:Carnival Sorcerer's Trial Season 2   ●Trial 51 (0:00): •Recommendation: At least 5k hp Bring at least 2-3 Water/Fire Heavy Strikers* if you don't have double Garu. Bring your best Healer. •Mobs' mechanics: They all get +8% atk for each same species mob. They are HP prioritze* •Mobs' attacking pattern: They all use skill after turn 6, then it becomes after every 5 turns. Infernox's skill target the 3 middle spots. Hellhound's skill target spot #1 and #5. •Strategy: Depend on your team's HP, choose to kill at least one Infernox or Hellhound before turn 7. Know that Hellhound has slightly less hp than Infernox. Guard on turn 6 if you can't kill them all at that turn. ●Trial 52 (1:12): •Recommendation: At least 5k hp Bring at least 2-3 Nature/Water Heavy Strikers* if you don't have 2 Garu. Bring your best Healer. •Mobs' mechanics: Dune Pirates have +50% more Skill dmg and is easily inflicted with status debuffs. Exiled Brigands has +8% atk for each same species mob. •Mobs' attacking pattern: E.Bringands use skill after turn 4, then it becomes after every 5 turns. D.Pirates use skill after turn 6, then it becomes after every 5 turns. Their skill target spot #1, #3 and #5. •Strategy: Because D.Pirates has skill dmg buff, focus on killing at least one of them before turn 7. Guard on turn 4 if your hp is low, if your hp is the same as mine you can endure to continue attacking. ●Trial 53 (2:36): •Recommendation: At least 5k hp Bring at least 2-3 Fire/Nature Heavy Strikers* if you don't have 2 Garu. Bring 2 Healers if your hp is low. •Mobs' mechanics: Hiss Highnesses deal poison when they attack and take -7% dmg from basic attacks for each same species mob. •Mobs' attacking pattern: They use Strike skill after turn 4, then it becomes after every 3 turns. •Strategy: Just yolo and kill them asap. Guard on turn 4 if your hp is too low for the strikes. A Support + 2 Healers should provide enough for a low hp team. ●Trial 54 (4:08): •Recommendation: At least 5k hp Don't bring any AoE ally. Bring 2-3 of your best Heavy Strikers* Bring your best Healer. •Mobs' mechanics: Cactus deals AoE dmg and get +3% atk when attacked. Both Ox and Hellhound get +8% atk for each same species mob, but there is none in this stage so ignore it. They're hp prioritize* •Mobs' attacking pattern: Cactus uses AoE skill after turn 4, then it becomes after every 3 turns. Both Infernox and Hellhound use skill after turn 6, then it becomes after turn 5. Infenox's skill targets 3 middle spots. Hellhound's skill targets spot #1 and #5. •Strategy: Focus on killing Hellhound first (least hp). Wait until your skills is ready to kill the Cactus. Guard Infernox's skill on turn 6. *Check Tip 1, 2, 3 in this vid to know what it means:    • NU:Carnival || 9 things you should know   ●My team: 2☆ : SSR Quincy, SSR Garu 3☆ : SR Olivine, Aster, SR Garu, SR Quincy. Everyone is potential 6 and passive unlocked, except for both Garu, Dante. Bond lv.2: SR Oli, both Garu, SR Dante. Bond lv.3: Both Quincy, Aster Bond lv.4: SSR Oli For more detailed stats you can check this (kinda outdated) vid:    • NU:Carnival || Team progress update #2