NU:Carnival Sorcerer's Trial Season 2 • Trial 51 to 54 || 3 stars || Team lv.53
ㅤKㅤ
0:00 / 0:00
NU:Carnival Sorcerer's Trial Season 2 • Trial 51 to 54 || 3 stars || Team lv.53
273 просмотра · 4 года назад
ㅤKㅤ
2,02 тыс. подписчиков
273 просмотра · 4 года назад
Separate vid for Trial 55 will be out next
● NU:Carnival Sorcerer's Trial Season 2 Playlist: • NU:Carnival Sorcerer's Trial Season 2
●Trial 51 (0:00):
•Recommendation:
At least 5k hp
Bring at least 2-3 Water/Fire Heavy Strikers* if you don't have double Garu.
Bring your best Healer.
•Mobs' mechanics:
They all get +8% atk for each same species mob.
They are HP prioritze*
•Mobs' attacking pattern:
They all use skill after turn 6, then it becomes after every 5 turns.
Infernox's skill target the 3 middle spots.
Hellhound's skill target spot #1 and #5.
•Strategy:
Depend on your team's HP, choose to kill at least one Infernox or Hellhound before turn 7. Know that Hellhound has slightly less hp than Infernox.
Guard on turn 6 if you can't kill them all at that turn.
●Trial 52 (1:12):
•Recommendation:
At least 5k hp
Bring at least 2-3 Nature/Water Heavy Strikers* if you don't have 2 Garu.
Bring your best Healer.
•Mobs' mechanics:
Dune Pirates have +50% more Skill dmg and is easily inflicted with status debuffs.
Exiled Brigands has +8% atk for each same species mob.
•Mobs' attacking pattern:
E.Bringands use skill after turn 4, then it becomes after every 5 turns.
D.Pirates use skill after turn 6, then it becomes after every 5 turns. Their skill target spot #1, #3 and #5.
•Strategy:
Because D.Pirates has skill dmg buff, focus on killing at least one of them before turn 7.
Guard on turn 4 if your hp is low, if your hp is the same as mine you can endure to continue attacking.
●Trial 53 (2:36):
•Recommendation:
At least 5k hp
Bring at least 2-3 Fire/Nature Heavy Strikers* if you don't have 2 Garu.
Bring 2 Healers if your hp is low.
•Mobs' mechanics:
Hiss Highnesses deal poison when they attack and take -7% dmg from basic attacks for each same species mob.
•Mobs' attacking pattern:
They use Strike skill after turn 4, then it becomes after every 3 turns.
•Strategy:
Just yolo and kill them asap.
Guard on turn 4 if your hp is too low for the strikes.
A Support + 2 Healers should provide enough for a low hp team.
●Trial 54 (4:08):
•Recommendation:
At least 5k hp
Don't bring any AoE ally.
Bring 2-3 of your best Heavy Strikers*
Bring your best Healer.
•Mobs' mechanics:
Cactus deals AoE dmg and get +3% atk when attacked.
Both Ox and Hellhound get +8% atk for each same species mob, but there is none in this stage so ignore it. They're hp prioritize*
•Mobs' attacking pattern:
Cactus uses AoE skill after turn 4, then it becomes after every 3 turns.
Both Infernox and Hellhound use skill after turn 6, then it becomes after turn 5.
Infenox's skill targets 3 middle spots.
Hellhound's skill targets spot #1 and #5.
•Strategy:
Focus on killing Hellhound first (least hp).
Wait until your skills is ready to kill the Cactus.
Guard Infernox's skill on turn 6.
*Check Tip 1, 2, 3 in this vid to know what it means: • NU:Carnival || 9 things you should know
●My team:
2☆ : SSR Quincy, SSR Garu
3☆ : SR Olivine, Aster, SR Garu, SR Quincy.
Everyone is potential 6 and passive unlocked, except for both Garu, Dante.
Bond lv.2: SR Oli, both Garu, SR Dante.
Bond lv.3: Both Quincy, Aster
Bond lv.4: SSR Oli
For more detailed stats you can check this (kinda outdated) vid: • NU:Carnival || Team progress update #2