Metahuman groom assets simulation support in cinema 4d by metahumanC4Dtoolkit plugin
MetahumanC4DToolkit
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Metahuman groom assets simulation support in cinema 4d by metahumanC4Dtoolkit plugin
56 просмотров · 2 нед. назад
MetahumanC4DToolkit
84 подписчика
56 просмотров · 2 нед. назад
MH_Groom: imported hair is filed inside its character and removed with
it; each groom's grp0 (simulation guides) sits above its grp1 (main
groom). Only Hair objects are left, no spline copies.
MH Groom Follow Tag 1.2.0 (C++), cleaned up and faster:
the main groom follows the grp0 simulation;
Clump with a root-to-tip ramp pulls strand groups to their guide;
"Use Simulation" checkbox (on by default) - off, the groom follows the
guides' rest shape and the guides' dynamics are switched off with it
(undoable).
It will be AVAILABLE to buyers in our Telegram channel group: Telegram link https://t.me/+rB7xVEitBc1mNzli
The Rest Pose and Cascadeur exports leave the hair out.
Download https://www.artstation.com/a/55668065