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Shockwave: STAR WARS™ Battlefront™

Bait (Heroic Hero)

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Shockwave: STAR WARS™ Battlefront™

67 просмотров · 2 нед. назад
Bait (Heroic Hero)
94 подписчика
67 просмотров · 2 нед. назад
Last episode for today (even though I'm writing this on a new day because I was just too busy yesterday)... Same loudout as last match, so let's see how it works. Same tactics as last time too. My first step is getting blown up by an AT-ST (which Landon commented on specifically in the comments, for some reason). I do appreciate getting comments though. Anyways, a really weird moment where Bo-Rifle didn't connect with a Shock Trooper who was literally right in front of me. You guys saw that, right? I'm also getting hounded down by someone, but I unfortunately couldn't escape them. There's also someone hiding in the destroyed AT-AT in the middle of the map. I should get a Jumpack and go up there sometime... I like the moment with 4 of teammates getting shocked at once. Hope that helps that guy to upgrade Shook Grenade Hutt Contract, I guess. I masked our escape with a Smoke Grenade, and while it was scuffed, we just go a while without being noticed by enemies. And another weird moment where I was basically right in front of someone and my shocker didn't work. Same place in the cave system two, so that's nice... We've taken over the cave again. Also, a second Luke arrived. That means that there's going to be 4 Lukes this match. You saw the thumbnail, so you know who the 4th one is going to be. Another stupid moment where some guy was just barely above my hitbox for the Bo-Rifle. Like, jeez, man... I at least got a good double kill with a Smart Rocket. Things really aren't looking too good for us though... I go towards the middle of the map on the rocky ledges, and I get some stylish melee kills before I get punched myself. Neat. Also, when I respawn, I see CuteButDeadly again. They're going to be important for the next couple of episodes. The Bo-Rifle really doesn't like to work against enemies that are against, huh...? I thankfully we got both of those kills in the cave that has the uplink. And hey, the niche ability where the Smoke Grenade stops Infantry Turrets from firing on you actually helped me. This also works for Homing Shots and droids. I really had an annoying moment where I somehow kept missing my Bo-Rifle once our one Y-Wing came to strike. I tried doing some flanking, but it just didn't work out. At some point, there was a Hero pick-up, but there was just too much fire for the guy in front of me to safely collect it. Now I'm just running around aimlessly because this final phase is honestly just mush to me. I head into the trees to try to activate one of the uplinks and to take out the opposition. Up there, I finally spot a Hero pick-up took long enough, huh?! I don't have a Jumpack, so I quickly map out my route to safely get the pick-up. I get Luke and go to work. Stupid Bossk completely drains my health though. Well, that's that run... I switch the loudout so I fly around and take revenge in the Stormtroopers in the tree before we lose the game. The ending scoreboard results were a bit better than I thought. Oh, and something I wanted to mention: I was struggling with a name for this episode. I was originally going to call it "Mogari", like the Mogari album from Imperial Circus Dead Decadence. I think it would have actually worked but I just settled on "Shockwave" instead. Now you know. Join my Discord server with the link in the channel description. Like, share and subscribe too! #starwars #battlefront #starwarsbattlefront