Перейти к содержимому

Blue Ocean Strategy for Games — Why "No Competitors" Isn't Enough

prototanic-interactive

0:00 / 0:00

Blue Ocean Strategy for Games — Why "No Competitors" Isn't Enough

8 просмотров · 12 дней назад
prototanic-interactive
1 подписчик
8 просмотров · 12 дней назад
In 2015 I applied Blue Ocean Strategy — a Fortune 500 business framework — to my indie game. On paper: unique combination, no direct competitors, ideal setup. The game flopped anyway. This is what the framework didn't tell me, and how I'm using it differently now for 4 in a Blow. 🎮 THE GAME I'M USING AS THE LIVE CASE STUDY 4 in a Blow (Connect 4 with a "powers can't directly win" rule) — playable free: https://prototanic.itch.io/4-in-a-blow (Watch the previous video for the full story:    • I Spent 10 Years on One Game. It Flopped. ...  ) 🧠 WHAT'S IN THIS VIDEO What Blue Ocean Strategy actually is The three tools that matter: ERRC, Strategy Canvas, Three Tiers of Non-Customers Why "no competitors" is a necessary but not sufficient condition The middle-ground trap that killed my original 4iaB How I stack BOS with 5 other frameworks now (Tyroller, Quantic Foundry, Solsten, market data, SDT) 📚 REFERENCES Kim & Mauborgne, "Blue Ocean Strategy" (Harvard Business Review Press) Jonas Tyroller's design videos Quantic Foundry's 12-motivation model Solsten psychographic profiling Newzoo / MIDiA / Naavik market data Self-Determination Theory (Deci & Ryan) 📺 THE SERIES This is video 3 of my 4-video kick-off for Prototanic Interactive. Previous: 10-year story of 4 in a Blow →    • I Spent 10 Years on One Game. It Flopped. ...   Next up: AI in game dev (how I'm using it, when I'm not). After that: weekly devlogs. 🔗 LINKS Website: https://prototanic-interactive.com 4 in a Blow (playable): https://prototanic.itch.io/4-in-a-blow Manifesto (start here):    • One Indie Dev, 50 Prototypes, 4 Years. Her...   📩 FEEDBACK Am I wrong about BOS? Have you seen it work? Break it? Comments open. ⏱️ CHAPTERS 0:00 The Fortune 500 tool that flopped 1:00 What Blue Ocean Strategy actually is 3:20 The BOS tools 4:45 Why did it flop? 7:28 Are the bos tools useless 8:45 BOS in AI era 9:10 How I'm doing it now 11:06 See you in the next video #gamedev #indiedev #blueoceanstrategy #gamedesign #indiegame #solodev #gamedevelopment