Blue Ocean Strategy for Games — Why "No Competitors" Isn't Enough
prototanic-interactive
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Blue Ocean Strategy for Games — Why "No Competitors" Isn't Enough
8 просмотров · 12 дней назад
prototanic-interactive
1 подписчик
8 просмотров · 12 дней назад
In 2015 I applied Blue Ocean Strategy — a Fortune 500 business framework — to my indie game. On paper: unique combination, no direct competitors, ideal setup. The game flopped anyway.
This is what the framework didn't tell me, and how I'm using it differently now for 4 in a Blow.
🎮 THE GAME I'M USING AS THE LIVE CASE STUDY
4 in a Blow (Connect 4 with a "powers can't directly win" rule) — playable free:
https://prototanic.itch.io/4-in-a-blow
(Watch the previous video for the full story: • I Spent 10 Years on One Game. It Flopped. ... )
🧠 WHAT'S IN THIS VIDEO
What Blue Ocean Strategy actually is
The three tools that matter: ERRC, Strategy Canvas, Three Tiers of Non-Customers
Why "no competitors" is a necessary but not sufficient condition
The middle-ground trap that killed my original 4iaB
How I stack BOS with 5 other frameworks now (Tyroller, Quantic Foundry, Solsten, market data, SDT)
📚 REFERENCES
Kim & Mauborgne, "Blue Ocean Strategy" (Harvard Business Review Press)
Jonas Tyroller's design videos
Quantic Foundry's 12-motivation model
Solsten psychographic profiling
Newzoo / MIDiA / Naavik market data
Self-Determination Theory (Deci & Ryan)
📺 THE SERIES
This is video 3 of my 4-video kick-off for Prototanic Interactive.
Previous: 10-year story of 4 in a Blow → • I Spent 10 Years on One Game. It Flopped. ...
Next up: AI in game dev (how I'm using it, when I'm not).
After that: weekly devlogs.
🔗 LINKS
Website: https://prototanic-interactive.com
4 in a Blow (playable): https://prototanic.itch.io/4-in-a-blow
Manifesto (start here): • One Indie Dev, 50 Prototypes, 4 Years. Her...
📩 FEEDBACK
Am I wrong about BOS? Have you seen it work? Break it? Comments open.
⏱️ CHAPTERS
0:00 The Fortune 500 tool that flopped
1:00 What Blue Ocean Strategy actually is
3:20 The BOS tools
4:45 Why did it flop?
7:28 Are the bos tools useless
8:45 BOS in AI era
9:10 How I'm doing it now
11:06 See you in the next video
#gamedev #indiedev #blueoceanstrategy #gamedesign #indiegame #solodev #gamedevelopment