The King of Fighters XIII Trials - Mature
VesperArcade
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The King of Fighters XIII Trials - Mature
25 776 просмотров · 14 лет назад
VesperArcade
127 тыс. подписчиков
25 776 просмотров · 14 лет назад
Many people ask me my personal opinion on trial difficulty for games.
If the scale was 1 out 10 in difficulty
MVC3 - 3
SSF4 - 4
3rd Strike - 5
UMVC3 - 5
Blazblue - 9
KOF 13 - 10
Mini blog on Mature trials
Trial 5
The last QCB+PP must be drive canceled very quickly to
allow the QCB+HK to connect.
Trial 6
Drive cancel QCB+KK late to allow the opponent to juggle higher,
this makes the timing of the last rekkas easier.
Trial 7
The buffer I used for the ending to connect QCB+LK into QCB-HCF+K was
QCB+K, HCF+K
Trial 9
This combo requires alot of breaking down. When drive canceling into DP+PP
make sure to do it late, otherwise you will get a input overlap and NEO MAX
by accident.
The final 2 QCB+LK must be done in succession very quickly.
Trial 10
the final DP+LP ~ P must hit the opponent just before he touches the ground.
You want the opponent to be just slightly above your head when performing the
super. Make sure to execute this combo quickly as you have just enough HD gauge
to NEO MAX cancel.