Let's Play Control Resonant | Part 1 - Aberrant | Blind Gameplay Walkthrough
Living Sun
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Let's Play Control Resonant | Part 1 - Aberrant | Blind Gameplay Walkthrough
1 582 просмотра · 2 нед. назад
Living Sun
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1 582 просмотра · 2 нед. назад
In Part 1 of this blind Control Resonant gameplay walkthrough on the PC we step into the shoes of Dylan as Jesse gives him access to the Board before disappearing. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Control Resonant is a 2026 action role-playing game developed and published by Remedy Entertainment. It is a sequel to the 2019 game Control and was released for PlayStation 5, Windows, and Xbox Series X/S on 24 September 2026, and will release for macOS later in 2026. The game received generally positive reviews from critics.
The story follows Dylan Faden, a paranaturally abled "parautilitarian" who first appeared as a supporting character in Control, as he battles an invasion of hostile entities while searching for his estranged sister Jesse Faden.
Seven years after the Hiss invasion of the Oldest House, Federal Bureau of Control Director Jesse Faden awakens her comatose brother Dylan by stabbing him with the Aberrant, an Object of Power, before disappearing. Dylan is subsequently recruited by the Board to help deal with the current crisis, as the FBC's HRA defenses have inexplicably failed, allowing the Hiss to breach the Oldest House's lockdown and escape into the outside world.
Development on Resonant's gameplay was undertaken by Remedy's largest design team. Control Resonant is an action role-playing game, with Remedy stating that they are "holding on to key tenets of storytelling and spectacle" from the first game while increasing player agency, exploration, and role-playing mechanics in the sequel.
Remedy had intended for the Control series to be role-playing games as the first game introduced side quests and dialogue choices but discarded core role-playing gameplay systems such as skill trees or character build systems. Game director Mikael Kasurinen said that Control Resonant "fully commit[s]" to being an action role-playing game with its addition of character statistics, multiple talent trees and customisable weapons. Remedy communications director Thomas Puha called Control Resonant's shift towards more action role-playing elements as a "a natural progression" for the studio.
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