KCD1 in KCD2 – Testing Global Illumination! Walking from Kunesh to Talmberg
SamG
0:00 / 0:00
KCD1 in KCD2 – Testing Global Illumination! Walking from Kunesh to Talmberg
8 667 просмотров · 2 нед. назад
SamG
519 подписчиков
8 667 просмотров · 2 нед. назад
Testing the newly re-baked global illumination lighting in Kingdom Come: Deliverance 2 while exploring the original Kingdom Come: Deliverance 1 world!
In this video, I test Kunesh and make my way towards Talmberg, showcasing how the original KCD1 environments look and behave with KCD2's advanced lighting system.
The entire KCD1 map has been re-baked using a custom offline voxel baking pipeline powered by NVIDIA OptiX. This generates new opacity, albedo and normal voxel data from the original world geometry, materials and textures, allowing KCD1 environments to use KCD2's global illumination system.
This is another gameplay test of the ongoing KCD1 to KCD2 conversion project, focusing on environmental lighting, buildings, vegetation and how the world looks while travelling between locations.
Project:
https://github.com/SamG-Coder/Kingdom...
#KCD1 #KCD2 #KingdomComeDeliverance #GlobalIllumination #OptiX #Modding