Rogue Soul 2 - Tool Assisted Speedrun (TAS) in 10:34
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Rogue Soul 2 - Tool Assisted Speedrun (TAS) in 10:34
167 просмотров · 10 дн. назад
GMP
4,06 тыс. подписчиков
167 просмотров · 10 дн. назад
A complete Tool-Assisted Speedrun (TAS) of the classic 2014 Flash auto-runner Rogue Soul 2, finished in 10:34.
The campaign spans 10 main stages played strictly left-to-right, culminating in boss fights. While standard play relies on double-jumps, parachute glides, and throwing daggers, a frame-perfect TAS breaks the engine wide open using dagger-slide cancels. Sliding instantly cancels a dagger toss, and throwing another dagger cuts short the slide recovery. Rapidly chaining both inputs on alternating frames causes horizontal momentum to build exponentially beyond default running speeds. At peak velocity, the sub-pixel displacement per frame completely skips standard collision checks, phasing straight through solid barricades, gates, and enemy hitboxes without losing a beat.
📖 Full TAS Submission, Input File & Technical Notes:
https://toolassisted.run/runs/M100117/
Run Breakdown:
Game: Rogue Soul 2 (2014)
Developer: Soulgame Studio
Category: Any%
Final Time: 10:34
Emulator / Engine: Chimera (Ruffle Core)
TAS Tools: https://toolassisted.run/tools/
With tighter sub-pixel alignment and even more aggressive clip setups, someone could definitely shave off a few more seconds, but it was a great little project to put together. A 100% run (all 90 stage objectives) or an all-boss arena run would be a lot of fun to tackle next.
If you enjoy 2000s era games, speedruns, and technical TAS routing, consider subscribing for more vintage browser game teardowns!
#RogueSoul #RogueSoul2 #TAS #ToolAssistedSpeedrun #FlashGames #Speedrun #Newgrounds #Kongregate