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Mocap Online - Motionbuilder UE4 Root Motion Animation Retargeting

MoCap Online

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Mocap Online - Motionbuilder UE4 Root Motion Animation Retargeting

6 975 просмотров · 8 лет назад
MoCap Online
1,35 тыс. подписчиков
6 975 просмотров · 8 лет назад
A Motionbuilder tutorial discussing how to re-target animations from one character to another, and transfer the full Root motion correctly and accurately - even if there is a scale difference between the two rigs. INDEX is below to jump directly to any section. The question came up on the Autodesk forums. Shout out to Brad Clark with Rigging Dojo, our friends at Crytek and CryEngine, and Epic and the Unreal Engine. INDEX: 0:00 Introduction 01:49 Basics - Settings, Extensions, Constraints and Match Source 07:41 Plotting and Results 08:16 Scaling - Why do it and problematic results. 12:25 Some things are simpler than they first seem... Doh 13:40 Scaling - The Simple Fix and Results 17:00 Vertical Root Motion - Yes it works, an example. 19:57 Plot All Takes and Editing afterwards. Rigging Dojo - http://www.riggingdojo.com CryEngine - https://www.cryengine.com/ Unreal Engine - https://www.unrealengine.com https://www.MocapOnline.com http://www.MotusDigital.com