Перейти к содержимому

Making My Indie Game Feel Alive with AUDIO

KJ_Dev

0:00 / 0:00

Making My Indie Game Feel Alive with AUDIO

21 932 просмотра · 3 дня назад
KJ_Dev
507 подписчиков
21 932 просмотра · 3 дня назад
In this devlog, I build the audio system and create 8-bit/16-bit style SFX for my Zelda-like Unity Game. I cover the process of creating the SFX, implementing them in engine, and non-audio-related changes such as a new enemy, new art, and updated gameplay mechanics. Timestamps: 00:00 Intro 00:45 My Experience With Audio 01:53 Audio System Implementation 02:58 Creating the Audio SFX 05:17 Player Attack SFX 05:54 Player Footstep SFX 06:23 Pot Breaking SFX 06:46 Audio Jingles 07:00 Creating Ambient Fire Sounds/Audio Spatialization 07:46 Fire Tile SFX 08:00 Creating Hidden Tile Reveal Sounds 09:10 Hidden Tile Reveal SFX 09:18 Non-Audio Changes 09:50 Creating New Enemy 11:22 I-Frames 12:05 Finished Rat Enemy 12:34 Small Changes 13:43 Outro Links: Twitter - https://x.com/KJDev123 Chiptone - https://sfbgames.itch.io/chiptone Songs: 1. Chrono Trigger - Delightful Spekkio 2. Balatro - Main Theme Tags: #indiegame #pixelart #devlog #gamedev #sounddesign #sfx #fmod #unity