Making My Indie Game Feel Alive with AUDIO
KJ_Dev
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Making My Indie Game Feel Alive with AUDIO
21 932 просмотра · 3 дня назад
KJ_Dev
507 подписчиков
21 932 просмотра · 3 дня назад
In this devlog, I build the audio system and create 8-bit/16-bit style SFX for my Zelda-like Unity Game. I cover the process of creating the SFX, implementing them in engine, and non-audio-related changes such as a new enemy, new art, and updated gameplay mechanics.
Timestamps:
00:00 Intro
00:45 My Experience With Audio
01:53 Audio System Implementation
02:58 Creating the Audio SFX
05:17 Player Attack SFX
05:54 Player Footstep SFX
06:23 Pot Breaking SFX
06:46 Audio Jingles
07:00 Creating Ambient Fire Sounds/Audio Spatialization
07:46 Fire Tile SFX
08:00 Creating Hidden Tile Reveal Sounds
09:10 Hidden Tile Reveal SFX
09:18 Non-Audio Changes
09:50 Creating New Enemy
11:22 I-Frames
12:05 Finished Rat Enemy
12:34 Small Changes
13:43 Outro
Links:
Twitter - https://x.com/KJDev123
Chiptone - https://sfbgames.itch.io/chiptone
Songs:
1. Chrono Trigger - Delightful Spekkio
2. Balatro - Main Theme
Tags:
#indiegame #pixelart #devlog #gamedev #sounddesign #sfx #fmod #unity