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Why Modern Gaming Can’t Recreate Viewtiful Joe

Video Games CEO

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Why Modern Gaming Can’t Recreate Viewtiful Joe

9 просмотров · 4 ч назад
Video Games CEO
138 подписчиков
9 просмотров · 4 ч назад
Modern gaming is locked in an endless, bloated $300 million arms race for photorealism—and in the process, we've lost the heart, style, and mechanical purity of games like Viewtiful Joe. In 2003, Hideki Kamiya and Capcom took a massive gamble on a $40 side-scrolling beat-'em-up. By fusing the style and combo depth of Devil May Cry with cinematic VFX mechanics (Slow, Zoom, Mach Speed), Viewtiful Joe proved that 2D action games could be masterclasses in combat design. In this video, we look back at a full playthrough on original hardware to analyze why Viewtiful Joe's cell-shaded art style ages better than modern photorealism, how its tight 6-chapter design respects player mastery, and why Capcom's Clover team created a legacy that would go on to birth PlatinumGames and Bayonetta. #ViewtifulJoe #GameCube #Capcom #RetroGaming #VideoGameRetrospective #CloverStudio #PlatinumGames #DevilMayCry ---