Getting Started with Voxel Plugin [2.0p7]
Mr4Goosey
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Getting Started with Voxel Plugin [2.0p7]
20 037 просмотров · 1 год назад
Mr4Goosey
869 подписчиков
20 037 просмотров · 1 год назад
In this video we walk through the creation of a terrain from scratch. We touch on the creation of a procedural base terrain, slope-based auto materials, procedurally generating foliage using PCG, and interacting with the terrain at runtime.
By the end of this video, you should have a good overview of how the plugin basics work.
The guide on installing the plugin can be found here: https://docs.voxelplugin.com/getting-...
Information on Layers: https://docs.voxelplugin.com/knowledg...
Join the community at: https://discord.voxelplugin.com/
Explore our knowledgebase at: https://docs.voxelplugin.com/
Purchase Voxel Plugin Pro Legacy - which grants access to Voxel Plugin 2 previews, and comes with a permanent license plus a year of updates from VP2's release - here: https://pro.voxelplugin.com/
00:00 Introduction & Installing Voxel Plugin
03:29 Creating a flat terrain
04:20 Adding materials
05:57 Stamp types
06:20 Using Voxel Graphs
11:54 Blending materials in a graph
12:40 Setting up graph-based auto-materials
15:55 Voxelized Mesh stamps
18:50 Setting up Lumen
20:55 Summarizing terrain creation
21:32 Generating foliage with PCG
25:10 Using Voxel Graphs in PCG
31:52 Randomly selecting foliage meshes
34:19 Selecting foliage meshes by material/slope
36:17 Summarizing the Voxel PCG graph
37:17 Voxel Character errors
38:28 Adding runtime edits
41:08 Querying voxel data from Blueprint
42:12 Using metadata to remove foliage
44:24 Reading metadata from materials
46:20 Recoloring foliage using metadata
48:03 Concluding thoughts