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How to rig wheel rotation without expression (multiplyDivide node) in Maya

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How to rig wheel rotation without expression (multiplyDivide node) in Maya

2 980 просмотров · 3 г. назад
Rig It Quick
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2 980 просмотров · 3 г. назад
A similar idea from this expression: if (Driver_Ctrl.autoRotate == 1) { $diff = WheelGeo_Grp.translateZ - WheelGeo_Grp.offset; WheelGeo_Grp.rotateX -= $diff * -360 / (distanceDimensionShape1.distance * 3.14); }; WheelGeo_Grp.offset = WheelGeo_Grp.translateZ; Hi, I've created a short clip to share tips I know and solved from my past work. About 3D, Rig, and Animation. Please feel free to leave any comments or if you have a better way. My Portfolio https://saintparinya.wixsite.com/port... Buy me a coffee https://www.buymeacoffee.com/rigitquick