Ascension Is a Flop | Marvel Contest of Champions
The Casual Elder
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Ascension Is a Flop | Marvel Contest of Champions
2 317 просмотров · 17 ч назад
The Casual Elder
435 подписчиков
2 317 просмотров · 17 ч назад
7-Star Ascension was supposed to preserve the champions we spent years building. But has the implementation drifted too far from the original promise?
In this video, I break down how Kabam originally described Ascension, how the 6-Star version delivered player choice, and why I think 7-Star Ascension has become something fundamentally different.
We’ll look at:
• The original purpose of Ascension
• How 7-Star Ascension changed the system
• Why Ascension now functions like a new rarity system
• The loss of player choice
• Champion-specific Ascension materials and RNG
• Why traditional rarities sometimes gave players more control
• The concerns surrounding 11 Ascension levels
• Why I think Kabam should reconsider the system while it is still early
I understand why players did not want 8-Stars. Starting over with champions we already awakened, ranked and invested Signature Stones into was never appealing.
But did we eliminate the new-rarity chase, or did we move the chase inside our existing 7-Stars?
That is the question at the center of this video.
I want to hear from you:
Has 7-Star Ascension lived up to what you expected?
Would you prefer the current system or traditional 8-Stars?
If you were able to change one thing about 7-Star Ascension right now, what would you change?
Let me know in the comments.
It’s the Casual Elder, playing the long game.
And remember, it’s just a game.