Little Fighter 2 Remastered (LF2R) v2.12 - Stage 3 (Crazy) with Deep
STM1993
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Little Fighter 2 Remastered (LF2R) v2.12 - Stage 3 (Crazy) with Deep
899 просмотров · 1 год назад
STM1993
534 подписчика
899 просмотров · 1 год назад
Specially recorded this for a player in chinese discord, DogRay, who is struggling with C3.
Koishi Can's C3 (v2.12): • LF2R-Deep無腦飛砍壓制Crazy第三關
Kaisa's C3 (v2.11): • 【LF2R】Deep CARZY 3
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Can uses a different strategy for the Com allies. I'm not as confident in dealing with the randomness of multiple Coms on screen and 3-4 is brutally long, so I'd rather use the Coms to clear 3-4 and preserve my HP for 3-5 against LouisEX.
LouisEX is actually much easier to deal with than the 10 fighters; as long as I have enough HP to survive killing off the initial wave of Mark and Hunters, I can handle that boss fight myself.
*Note about LF2R's AI:*
The AI is still as dumb as it always has been in original LF2; it doesn't read inputs or have any particular strategy, it only checks whether you are in range to use its special moves, and only block specific attack states (eg: state 3 and 3000). It is just as aggressive as it has always been, and the AI will always respawn with full 500mp.
However, there are a few key differences:
1) AI now has a noticeable delay in picking up weapons; it is actually dumber in this regard.
2) Marti admitted to making the AI be "less distracted" - which has a snowball effect on how it handles drinking milk/beer in Easy/Normal difficulty, as well as noticeably faster reaction time.
3) Jack in particular spams Energy Ball a LOT more - usually you only see 2-3 shots, but in LF2R you can easily get chains of 5+ balls. I suspect this to be a combination of the above, and LF2R's input system allowing the AI to buffer more shots in a row (because Jack AI inputs DfA input one button at a time instead of all 3 keys at once).
So the AI is stronger overall, not because it is smarter, but because its computation speed has improved.
#LF2 #小朋友齐打交 #LittleFighter2 #小朋友齊打交