"SENTIENT" HALF LIFE A.I IN GMOD's BACKROOMS (Garry's Mod)
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"SENTIENT" HALF LIFE A.I IN GMOD's BACKROOMS (Garry's Mod)
2 363 просмотра · 13 дней назад
MNCE TV
2,69 тыс. подписчиков
2 363 просмотра · 13 дней назад
What happens when you trap self-aware Half-Life 2 NPCs inside the Backrooms? Absolute chaos. I gave Half-Life 2 characters Sentient AI and forced them to navigate the mind-bending puzzles
In this Source Engine AI experiment, we push the limits of NPC pathfinding, machine learning, and Garry's Mod physics. Watch as Combine Soldiers, Citizens, and the rest of the Half-Life 2 cast attempt to understand portals, argue with each other, and completely break the game's logic. Will they figure out how to escape Captain Clark, or will the sentient AI completely lose its mind in the test chambers?
🎮 About This Video / Technical Setup:
This video explores what happens when you combine Sentient AI with the classic Valve Source Engine. By importing Half-Life 2 NPCs into GMOD maps, we can see how dynamic, self-aware AI reacts to impossible physics, spatial anomalies, and entirely new environments outside of City 17.
0:00 - Are They Real Players?
0:20 - Skit Time! (2084)
1:24 - Dropping Entities into Half-Life
3:49 - We're Going to Brazil (The Backrooms)
4:13 - Gordon Ramsay in Black Mesa
5:17 - Larry Alert
5:25 - A-Train Escapes the Backrooms
#portal #halflife2 #SourceEngine #Gmod #AI #GamingExperiment #valve