[Resident Evil Director’s Cut] Jill, Arrange Mode, Best Ending, No Save, No Damage (PS1 USA)
Aether
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[Resident Evil Director’s Cut] Jill, Arrange Mode, Best Ending, No Save, No Damage (PS1 USA)
15 516 просмотров · 4 года назад
Aether
56,9 тыс. подписчиков
15 516 просмотров · 4 года назад
Resident Evil Director's Cut
Jill's Story
Arrange mode: items and enemies are rearranged in this mode. Some camera angles are different, the starting pistol has a critical shot chance, some specific zombies move very fast, and the enemy arrangements encourage more fighting than running past in general.
Best Ending: saving Barry and Chris
All Files
No Menu Cancelling: for this run, I won't be using the inventory trick to be able to instantly cancel aiming/shooting animations. That means I will have to dodge zombies normally and deal with bosses and enemies without relying on animation canceling and play the game more "naturally" (greatly affects Plant 42 and Yawn 2 boss fights for Chris).
No Saves
No Damage
PS1 USA version played on DuckStation emulator. In the US version, some changes are made to the damage values of enemies and weapons (making a huge difference for boss fights like Yawn 2 for Chris).
Timecodes
Intro (0:00:00)
Mansion (0:04:41)
Yawn 1 (0:29:39)
Getting Out of the Mansion (0:30:37)
Guardhouse (0:38:11)
Plant 42 (0:42:55)
Going Back to the Mansion (0:44:24)
Hunters (0:53:12)
Yawn 2 (0:55:58)
Going to Courtyard B1 (0:58:40)
Courtyard B1 (1:11:53)
Laboratory (1:20:14)
Tyrant (1:36:13)
Saving Chris (1:39:08)
Final Boss (1:46:37)
Ending (1:48:43)
Result Screen (1:54:11)
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