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World's First Duo 1st Encounter GoS

Silken

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World's First Duo 1st Encounter GoS

7 683 просмотра · 12 часов назад
Silken
987 подписчиков
7 683 просмотра · 12 часов назад
flawless is not currently possible!!! massive shoutout to A2TC, jjreptile, TheSnazzzyRock, Sly Rocko, and ofc ‪@taymneon‬ for crafting all of this bullshit. welcome to EoS man. can't believe we finally have this duo complete after 7 years and it's some absolute bullshit and not flawless LOL. This duo is only possible thanks to universal cannon glitch (UCG) which allows for infinite spit pick ups, and perk overload glitch (POG) which allows my teammate to create 2 tetherable clones, which is how we can hit the final tether. I'll write the breakdown for the strat here and the potential idea for flawless. This will assume you already know what UCG and POG are and how to proc them. If not, check out the d2 solo raids discord (discord.gg/d2roloraids) Player 1 (Me): Before beginning the encounter, proc UCG (61 stacks for me, different for every player) and rally on your non UCG loadout (no mods) Start the encounter by 2 manning the tether (far and mid are possible) Swap to your UCG loadout and pick up 2 spits After picking up the 2nd spit, go to the 2nd room and do the tether. all 3 are doable. Pick up 2 more spits, then go to 3rd room and hit the tether. once again, all 3 are possible Pick up spits until player B has finished desyncing once and is ready to die. Pick up spit then immediately run over and rez your teammate. Pick up another spit, then have both players do 30 desync swaps at the same time (assuming player A has a double perk energy, is holding mint for it to count for 2, and has 1 perk on heavy, and player B has energy & heavy double perks + is holding mint) Pick up another spit, then have both players do 40 desync swaps at the same time it is very important for both the 30 and 40 swaps that the players do them at the same time At this point, the instance is overloaded, and the boss can't spit anymore. Do NOT swap ANY weapons, perks, armor etc. don't swap anything!! Run to the other loadzone. You can't use heat rises in this state so you'll have to go the long way. When you get to the load, cap to 30 fps and wait for player B to hear the boss spit before hitting the next load then running back to the encounter load. This will give you your rez token back. Return to the encounter. Once you get to the room with the boss, swap to your UCG loadout. If your UCG loadout has mint, swap on and off it to un-overload it. The boss will now spit again. Pick up spits until player B has desynced and the boss spits in a good location. After picking up the spit, swap to your non UCG loadout and run over to player B. Player B will die, you rez them, they'll die again, and you turn on the box with an area denial. If everything worked (somewhat rng), the tether will go through both clones and you, allowing you to connect the final boxes. Swap back to your UCG loadout and pick up the final 3 spits Player B (neon) (read player A first for full context): Start the encounter by 2 manning the tether Clear out the next room, activate the box with an area denial, and wait for player A to tether with you. After tethering, repeat for room 3. After clearing room 4, make a desync clone (80-90 double perk swaps) next to the box closest to the wall. When player A is ready, die. Once rez'd, move to the position for the 2nd clone, and wait for player A to comm for it to be time to do 30 swaps. Once called, do 30 swaps and wait for the next call. Once called, do 40 swaps and DO NOT DO ANYTHING. don't swap weapons/perks/armor, don't move, literally just afk (you can shoot if you really want to prevent afk timer if your teammate is jacking off) Once your teammate is back from the previous load and has un-overloaded, do 20-25 more desync swaps to finish desyncing and making your 2nd clone. You can have your teammate verify you are desynced here by making sure they don't see you moving on their POV. Once your teammate is ready, die, and once rez'd, die again. If everything was done correctly, the tether will pass through both of your clones, allowing your teammate to finish the encounter. The idea for flawless is to use the cryo-slide glitch that allows box breaking. If you cryo-slide before doing any of the clone stuff, you can die to true edge for the deaths (which don't count as real deaths), which would allow flawless. the setup for this would be awful and I don't know that tethers would actually work while in that state. DM me or join the Solo Raids Discord if you have any questions. We found quite a lot of inconsistency with whether or not the 2nd clone was tetherable and we have no idea why. neon pov:    • Duo 1st Encounter GoS   duo tethers:    • All Two-Man Tethers in Garden of Salvation   Chapters: 0:00 UCG Setup 1:10 1st Room 2:15 2nd Room 3:25 3rd Room 3:51 Waiting for first desync clone 5:30 Overloading 6:22 Loadzone & Back 9:34 Second clone and setting up for tether 12:18 Final Tether