⭐ Super Mario 64 PC Port - Mega Man X v1.2.11
Unreal SM64
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⭐ Super Mario 64 PC Port - Mega Man X v1.2.11
6 593 просмотра · 8 месяцев назад
Unreal SM64
71 тыс. подписчиков
6 593 просмотра · 8 месяцев назад
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"Compatibility: coopdx v1.4 and above. Anything below that is not guaranteed to work.
Credits:
ShionKaito438 for the extra voices pack
Heroslight, BlackJoystick, and Dankira for play testing
Blocky for the Menu Template
CNOE for suggesting Buster speed up changes
Garlicker for suggesting the damage mechanic
Twin Drive System for letting me about mirror room issues and null check problems. Also his code for not having players render as many times as players who left the server.
dj for his vtx scroll code
Agent X for his updated sound code
-----------------------------------------
As X:
B: X-Buster
Z: Dash
Y (Ground): Punch
Y (Air): Ground pound
As Gaea Armor X:
B: X-Buster
Z: Dash
Y (Ground): Punch
Y (Air): Ground pound
X: Giga Attack
As Shadow Armor X:
B: X-Buster, Saber for charged version
Z: Dash
Y (Ground): Punch
Y (Air): Ground pound
X: Giga Attack
As Zero/Black Zero:
B (Ground): Triple Z-Saber combo
B (Air): Air slash
Z: Dash
Y (Ground) + Move/Skid: Punch
Y (stationary): Rekkoha
Dash (Ground) + Y: Shippuga
B Attack → Y: Shippuga
Y (Air): Kuuenzan
X (Ground): Ryuenjin
Dash (Ground) + X: Raikousen
X (Air): Hyouretsuzan
Dash (Air) + X: Sentsuizan
As Vile:
B: Vulcan (Cherry Blast)
Z (Ground): Dash Attack
Z (Air): Ground pound (Cancellable into specials with extra cost)
Y: Napalm (Bumpity Boom)
X: Cannon (Front Runner)
As Vile MK-II:
B: Vulcan (Cherry Blast)
Z (Ground): Dash Attack
Z (Air): Ground pound (Cancellable into specials with extra cost)
Y: Flame Round
X: Cannon (Front Runner)
As Alia (Currently a clone of X):
B: Alia-Buster
Z: Dash
Y (Ground): Punch
Y (Air): Ground pound
Extra voices include:
X4 EN voice for X
X6 JP voice for X
X4 EN voice for Zero
X5 JP voice for Zero
MHX JP voice for Vile
X8 JP voice for Alia
To use the extra voices, you have to replace the original voice files in the main mod, by copying what's inside the sound folder of the extra voices into the sound folder of the main mod"
**v1.2.11 Changelog**
" Added Shadow Armor X and Vile MK-II.
All characters now have a standardized dash punch, which is as important as the ground pound. Vile can dash punch by dashing and using the bomb input.
Vile's dash no longer consumes meter.
Zero has a new move, Rekkoha, which can be executed by pressing the punch button while stationary. Shippuga is now a combo move that can be used by doing a normal ground attack and then pressing the punch input.
Fixed the infamous glitch that makes characters get burnt forever.
Fixed the teleport glitch when opening new doors.
Added interactions with Brutal Bosses and Gore/Hardmode custom enemies. They have more health in general compared to vanilla enemies. The Grand Star from Brutal Bosses is not interactable with the weapons though. I couldn't figure out a proper way to get its behavior.
Added health to Star Road custom objects. Previously, they used to have a locked 1 health.
Added Star Road's chain chomp to the list of interactable objects.
Made the Mad Piano get into attack mode if you attack it first.
Added new dash effects for all characters.
Some animations were changed, including the run animation.
Plenty of character stat changes, including a faster charge shot for X and a few adjusted hitboxes for Zero's saber.
Plenty of other fixes and improvements. This is probably the biggest v1.2.x update in terms of adjustments, so I can't list all of them."
Mega Man X (for sm64coopdx), made by gamewatch, download:
https://mods.sm64coopdx.com/mods/mega...
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