GTA 3 D3DARKVR UPDATE ----1.4.8
Nostalgic Dragon VR
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GTA 3 D3DARKVR UPDATE ----1.4.8
92 просмотра · 3 нед. назад
Nostalgic Dragon VR
43 подписчика
92 просмотра · 3 нед. назад
Be sure to visit @DarkMike12345. To get constant updates on projects, Including free access to the community, with socials on his YouTube. Go say hi join his community, and join us in the new VR experiences we build together as a community.
GTA 3 VR — Development Log: 1.0.13 → 1.4.8
Recent updates focused on immersion, vehicle interactions, combat, visual fixes and smoother performance.
VR comfort and controls
1 - Stationary menus, loading artwork and default cutscene screens, with adjustable size and distance.
2 - Improved headset-relative movement and foot direction.
3 - Right-stick click now toggles crouching on foot, with adjustable camera height and movement speed.
4 - Removed the left-eye obstruction—confirmed fixed during headset testing.
5 - Expanded and organised the VR menu into categories covering 224 settings.
Driving and vehicle interactions
6 - Steering-wheel grips remain attached and exclusive while held.
7 - Optional steering behaviour based on each vehicle’s steering limits.
8 - Hijacked vehicles retain their running engines.
9 - Optional gear shifter positioned between the front seats, with adjustable placement and behaviour.
10 - Vehicle holsters move onto an evenly spaced dashboard rack, with individual position, rotation and size controls.
11 - Rear-camera improvements include adjustable placement, lens, resolution and draw distance, with a 24 Hz capture target.
Weapons and combat
12 - Faster controller-driven firing while preserving ammunition and reload handling.
13 - Laser-hit NPC markers without forced aim locking.
14 - Shooting from inside vehicles protects your own car from bullet damage; forward shots can damage its windshield.
15 - Shared shooting/driving slow motion, with charge restored gradually and through kills.
16 - Experimental leg and foot hit reactions driven by the bullet’s impact location.
Body interactions
17 - Experimental physics for dead NPCs.
18 - Grip bodies or limbs to carry and drag them.
19 - Open trunks and store or retrieve bodies during the session.
20 - Adjustable interaction reach, physics strength and simulation limits.
Cutscenes and visuals
21 - Cinematic stereo and animated-head camera options.
22 - Animated-head mode follows character head position and rotation, with adjustable offsets.
23 - Cutscene black bars disabled by default.
24 - Optional community texture overlay containing 237 texture dictionaries.
25- Improved per-eye projection for particles, effects and targeting visuals.
Latest changes in 1.4.8
26 - Corrected effect depth calculations and added depth testing to address effects showing through surfaces.
27 - Removed unsuitable flat-screen flare and streak effects from headset views.
28 - Reduced expensive decorative effects and cached hand geometry.
29 - Applied adjustable performance tuning: 90% render scale and reduced rear-camera draw distance.
30 - Preserved existing features and captured settings in the updated APK.
Testing status: A short headset sample reached approximately 72 FPS; performance across all scenes is not yet verified. The latest effects-occlusion changes still need visual confirmation. Body physics and newer vehicle interactions remain experimental.
Keep providing feedback in any fashion, and we will make sure all players views are accommodated with settings toggles and options so experiences can be tailored to each players desire.