UNNERFED SILENT CLUBSTEP // CBF Window Counter & Hitborders (Accurate Gaps) // Geometry Dash
NaN GD
0:00 / 0:00
UNNERFED SILENT CLUBSTEP // CBF Window Counter & Hitborders (Accurate Gaps) // Geometry Dash
80 014 просмотров · 3 дн. назад
NaN GD
50 тыс. подписчиков
80 014 просмотров · 3 дн. назад
Eternal Silence (Unnerfed Silent Clubstep) with Frame Perfect Counter / Frame Windows in Geometry Dash
"Eternal Silence" hosted by @RealVet
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Clubstep Remix by Rio XT • CLUBSTEP - REMIX (Geometry Dash)
First jump is [4.00] with jump tech but I don't see people really using it, probably due to no visual indicator, so it is not used
First ship was extremely difficult to count so I auto'ed and averaged them (you can see me try doing a specific pattern in the hitborders)
Please correct me if I got any of the % alignments wrong
GD NaNDL (Top levels by Precision): https://nandl.pages.dev/
Discord: / discord
If you are the verifier or creator of the level in this video, please join the discord and dm me so I can add you to the video with the YouTube collaboration feature.
There could be many inaccuracies and I think this video is around 90% accurate.
Adapted from @LeTim Frame Perfect Counter and @viwigd Frame Counter
Click Pattern by @noname_228gg and @cc.478 was to measure frame windows to discard unrealistic clicks.
== PRECISION CALCULATIONS ==
Precision required to complete the level from 0% with an expected completion time of 24 hours.
230.45 σ/s
247.58 σ/s (Nerve Inflated)
CBF Windows:
0-1: 1
1-2: 10
2-3: 5
3-4: 5
4-5: 7
5-6: 15
6-7: 3
7-8: 3
8-9: 13
9-10: 10
10-11: 25
11-12: 3
Probablistic Frame Windows:
0: 0.55
1: 3.97
2: 7.84
3: 7.84
4: 5.2
5: 10.0
6: 9.3
7: 3.0
8: 6.3
9: 14.3
10: 15.2
11: 16.5
#geometrydash #extremedemon #demonlist
Note: Precision is NOT difficulty
== PLEASE IGNORE EVERYTHING BELOW ==
eternal silence by realvet, el3ctr0, and more is an upcoming top 1 extreme demon in geometry dash, featuring a fully decorated remake of the original unnerfed silent clubstep by sailent. this showcase features its extremely difficult gameplay, brutal frame-perfect timings, nearly impossible ship sections, and detailed 2.1-style decoration.
eternal silence was created to bring back the original difficulty of silent clubstep, one of the most infamous impossible levels in geometry dash history. unlike the nerfed version verified by paqoe in july 2022, eternal silence preserves the original gameplay with additional bug fixes and improvements to make it physically possible. the level includes the notorious 8 jumps of hell, extremely tight straight-flying sections, and some of the most demanding timings in gd.
the project is currently open for verification and is expected to be one of the hardest extreme demons in geometry dash if successfully completed.
level information:
level: eternal silence
creator: realvet, el3ctr0, sailent & more
original layout: sailent
difficulty: extreme demon (upcoming top 1)
verification: open verification (unverified)
level id: 83476262
song: clubstep by dj-nate
game: geometry dash 2.2
this video showcases eternal silence's full gameplay and decoration, featuring the legendary unnerfed silent clubstep with modern visuals and its original extreme difficulty.
==
this geometry dash frame window counter measures the timing difficulty of [level name] by analyzing click and release inputs at 240 hz. the counter tracks timing windows from 1 to 12 frames, showing how many frames are available to successfully execute each input throughout the level.
unlike traditional 60 hz frame perfect counters, frame windows measure the actual size of each timing window at 240 hz. a single 60 hz frame perfect can represent several different timing windows, meaning two inputs with the same frame perfect label can require very different levels of precision. this makes frame window counting a more detailed way to analyze geometry dash difficulty.
the counter also includes a precision rating measured in σ/s (sigma per second), calculated using the size and position of each timing window. this value estimates the input precision required to complete the level from 0 within an expected 24 hours, based on a statistical model of timing consistency.
higher σ/s = more precision required
lower σ/s = more lenient timing
this system is especially useful for comparing extreme demons, top 1 levels, and other difficult geometry dash levels where traditional frame perfect counts don't fully represent the precision required. while timing windows provide a more detailed measurement of input difficulty, factors such as click speed, nerves, and learnability also affect the overall difficulty of a level.
frame window data, difficulty rankings, and precision calculations