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Capturing performance footage for MetaHuman Animator

Unreal Engine

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Capturing performance footage for MetaHuman Animator

27 333 просмотра · 3 г. назад
Unreal Engine
1,28 млн подписчиков
27 333 просмотра · 3 г. назад
Learn how to start turning an actor’s performance into an animated MetaHuman in part two of this new video tutorial series. In this video, Gabriella Krousanio (of Feeding_Wolves) will cover how to capture performance footage using MetaHuman Animator. Gabriella will get into framing, head-mounted camera workflows, tongue animation, audio, timecode, and more. Created by Epic Games, MetaHuman Animator helps anyone using an iPhone or stereo head-mounted camera (HMC) capture an actor’s performance and turn it into a high-fidelity facial animation in minutes. The resulting MetaHuman animation can then be used for films, games, architectural visualizations, and more. Anything that requires a human touch. For more on MetaHumans: https://www.unrealengine.com/en-US/me... For more on MetaHuman Animator: https://www.unrealengine.com/en-US/bl... Free MetaHuman Animator download: https://www.unrealengine.com/marketpl... To watch Gabriella’s other MetaHuman/Unreal Engine content, check out her YouTube channel (Feeding_Wolves) here:    / feedingwolves   #MetaHumanAnimator, #MetaHumanAnimatortutorial, #performancecapture