The Cope Weapon | Havoc 40 | Ogryn | Cruncher + Ripper Gun
Mitra
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The Cope Weapon | Havoc 40 | Ogryn | Cruncher + Ripper Gun
304 просмотра · 2 дн. назад
Mitra
112 подписчиков
304 просмотра · 2 дн. назад
#warhammer40k #gaming #darktide
Yes, this weapon is strong stats-wise but it doesn't have an engaging moveset: all you do is just spamming heavy attacks (sweeps) and specials (overheads), there are no combos or anything complex. Yes, in 5% cases you may use light attacks to damage captain's shield (because of the damage cap) or to kill/stagger specials but beyond that lights just exist without any purpose.
Instead of making some heavies overheads and allowing players to chain them, e.g. H1-L2-H1 or L1-H2-H3, Fatshark just made overheads specials (which could be something cooler like pommel strikes or jabs with a fist, whatever is better than the current implementation). All in all, cannibalizing a weapon moveset to make special attacks is just lame as special attacks must feel unique and do something differently.
Animations and impact also leave much to be desired: heavy attacks feel like swinging a broom, lights have horrible hitstop when the weapon completely stops after a hit instead of slowing down its momentum.
After playing a couple of missions with it I don't want to touch it for some time. It's really sad that Ogryn gets such weapons especially considering his already poor arsenal.
Build: https://darktide.gameslantern.com/bui...
0:00 Mission starts
20:00 Mid Event starts
23:40 Mid Event ends
28:50 Twins
30:04 Twins die
34:25 End Event starts
37:11 Scoreboard