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Control Resonant Part 2 Welcome to Manhattan (PC) Walkthrough No Commentary

Shiney

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Control Resonant Part 2 Welcome to Manhattan (PC) Walkthrough No Commentary

264 просмотра · 6 дней назад
Shiney
109 тыс. подписчиков
264 просмотра · 6 дней назад
Control Resonant Buy the game at: https://store.epicgames.com/p/control... Don’t forget to use Creator Code: LEGENDAUSER to support my channel :D Control Resonant is a narrative sequel taking place after the events of Control (2019). Remedy wanted the narrative to remain accessible to players who had not played the first game. With the Control series, Kasurinen said the studio saw each game as representing "a lens into that world through different protagonists". Remedy had always planned to create a game with Dylan as the protagonist but art director Elmeri Raitanen stressed that Remedy first sought to create the world of Control from a high-level as it "creates more organic characters". Kasurinen said that Control Resonant was "deeply" inspired by Attack on Titan and Neon Genesis Evangelion that acted as narrative touchpoints. Development on Resonant's gameplay was undertaken by Remedy's largest design team. Control Resonant is an action role-playing game, with Remedy stating that they are "holding on to key tenets of storytelling and spectacle" from the first game while increasing player agency, exploration, and role-playing mechanics in the sequel. Remedy had intended for the Control series to be role-playing games as the first game introduced side quests and dialogue choices but discarded core role-playing gameplay systems such as skill trees or character build systems. Game director Mikael Kasurinen said that Control Resonant "fully commits" to being an action role-playing game with its addition of character statistics, multiple talent trees and customisable weapons. Remedy communications director Thomas Puha called Control Resonant's shift towards more action role-playing elements as a "natural progression" for the studio. Resonant had a significantly different approach to its gameplay and storytelling perspective, shifting its combat model from a third-person shooter to being melee-focused and starring Dylan Faden as its lead protagonist, the sibling of protagonist Jesse Faden from the first game. Kasurinen said that Control and Control Resonant "stand on their own feet, and they are like expressions of the two different siblings". Dylan's weapon, called the Aberrant, is an expression of his different personality compared to Jesse's Service Weapon. The Aberrant is able to shift into different forms with Dylan able to equip a total of three melee weapons with their own use cases. Sergey Mohov served as the lead gameplay designer for Resonant. According to Mohov, Control Resonant is not an open world game but there are a number of "large, distinct, and expansive zones filled with side activities, hidden encounters, and optional discoveries". 🖥️ MY PC SPECIFICATIONS • CPU: AMD Ryzen 9 9950X • Mainboard: MSI MPG X870E CARBON WIFI • GPU: AMD Radeon RX 7900 XTX Sapphire NITRO+ 24GB • RAM: Corsair Dominator Platinum RGB DDR5 32GB (2x16GB) 6000MHz • Storage (M.2 NVMe): Samsung 990 PRO 2TB PCIe 4.0 NVMe M.2 SSD • Liquid Cooling: GIGABYTE AORUS WATERFORCE II 360 ICE • Power Supply: Corsair HX1500i 1500W 80 Plus Platinum Certified Fully Modular ⌨️ GEARS & PERIPHERALS • Mouse: Razer Viper V2 Pro • Keyboard: Razer DeathStalker V2 Pro TKL (Wireless) • Mouse Mat: Razer Destructor 2 Timestamps 00:00 Control Recap 04:43 Orientation 52:26 The Artist 1:14:42 Welcome to Manhattan 1:48:23 Freeze Frame