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DAZ Studio: Diffeomorphic Export Creating Vertex Groups Reassigning Mesh to Bones

MRU Studios

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DAZ Studio: Diffeomorphic Export Creating Vertex Groups Reassigning Mesh to Bones

805 просмотров · 4 г. назад
MRU Studios
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805 просмотров · 4 г. назад
Episode 1 of my new animated visual novel The MRU Chronicles is now available! Check it out here:    • New Animated Sci-Fi Visual Novel: The MRU ...   Hello everyone! I hope you're all doing well and you're staying safe and healthy. :) In this weeks tutorial I cover an issue I ran into when exporting a DAZ 3D Michael 3.0 character into Blender. The issue involves properly assigning vertices to vertex groups so the mesh of objects moves with rigged bones. Chapter markers have been provided to hopefully make it easier to access information you need and find useful. I hope you find the content in this video really helpful. If so, please consider subscribing to the channel and hitting the bell icon for notifications when I upload future videos and host live streams. Thank you so very much for checking out my content! I really appreciate it! :). Diffeomorphic was used in this video for exporting the Michael 3.0 character and clothing. Download it here for free: https://diffeomorphic.blogspot.com/p/... DAZ to Blender vs Diffeomorphic (Deep Dive) Comparison:    • How to : Fixing DAZ to Blender Hair Problem   DAZ Studio: Michael 3 (and M4/V4?) Diffeomorphic Export to Blender with Addition Tips:    • How to : Fixing DAZ to Blender Strand Base...   Discord:   / discord   00:00 - Introduction 02:14 - DAZ Studio Character Setup: Export Preparation 06:01 - Creating Diffeomorphic DBZ File for Export 07:57 - Importing Character into Blender 10:16 - Accessing Rigged Bones 12:00 - Creating Vertex Groups for Connecting Mesh to Bones 15:09 - Assigning Vertices to a Vertex Group 18:20 - How to Select Vertices for Adding to a Vertex Group 21:05 - Final Vertex Group Setup 23:20 - Setting and Adjusting Bone Constraints 24:30 - Correcting Michael 3 Eye Issue 29:45 - Assigning Eye Vertices to Move with Eye Bones 34:46 - Reason Diffeomorphic Assigns Meshes to Separate Collection 39:40 - Thank You so Much for Watching! #DAZ3D #DAZStudio #Blender #Diffeomorphic #Michael3 #Michael4 #Victoria3 #Victoria4 #DAZtoBlender #DAZtoBlenderBridge #animation #3D #art