We made Psyker COOL
BALLHOLE
0:00 / 0:00
We made Psyker COOL
878 просмотров · 9 дн. назад
BALLHOLE
341 подписчик
878 просмотров · 9 дн. назад
FORGOT TO ADD KEYSTONE:
"Warp Saturation
Gain 34% Damage Resistance and convert Health Damage taken to Peril. Gain 1 stack of Diabolic Strength per 25% Peril, stacking 3 times. Each stack increases Global Power by 10%. Suppress negative Peril effects after killing an enemy for 2 to 4s and gain 5% to 15% Toughness depending on Enemy Tier.
Health damage taken from a Melee Attack beyond 97% Peril will trigger Perils of the Warp."
High peril debuff per stack (first stack at 40% second at 80%):
-15% dodge distance
-15% dodge linger
-5% attack speed
-5% movement speed
overall changes:
bruiser/vanguard running attack made normal
25% damage bleedthrough
ranged enemies made much less accurate (might have gone too far with this)
enemies move much faster and obscurus dodge nerfed so you cant just dodge away for free space
obscurus damage nerfed
no toughness grace period
reduced hp/toughness
uncanny strike nerfed to 16 stacks of 1% rending
precognition blessing nerfed to 25%
entire psyker talent tree reworked - much less damage and DR
dodge linger halved on all classes
items no longer spawn in chests, 20% reduction to pickup spawns
slides cost stamina and dodges. slides on 0 dodges have reduce distance and ranged I Frames
sprint speed + stamina cost reduced on every class
speed, combat and concentraton stimms mega buffed and made rarer
quelling gives corruption
all the other stuff in the last video
0:00 cool changes
0:42 gameplay
32:28 bonus clutch