Devlog 04 - Demographics, Subjects, Indochina, Indonesia & Australia, Unreal Engine Grand Strategy
Stupid Ones Games
0:00 / 0:00
Devlog 04 - Demographics, Subjects, Indochina, Indonesia & Australia, Unreal Engine Grand Strategy
2 443 просмотра · 2 г. назад
Stupid Ones Games
2,31 тыс. подписчиков
2 443 просмотра · 2 г. назад
I'll be implementing RGOs/Resource Production next so suggest any ideas you have for that (:
Showing off last couple weeks' worth of work. Created Indochina, Indonesia, The Philippines as well as Australia and New Zealand. At this point the maps about 70% done just need to do Africa and America.
I've implemented Demographic based population growth which will hopefully give more realism in the simulation and is a nice unique feature to Blood & Iron. Also, I like the way I did subjects doing color inheritance on % of integration makes the map look a lot prettier and more readable (:
Also fixed map name rotation which I didn't know was a problem until I got into the southern hemisphere. Spent 4hrs doing Euler transformations until I found a function in UE5.
Timestamps:
00:00 - Intro
00:23 - Australia & New Zealand
01:30 - Subjects & Bug Fixes
02:35 - Indonesia & The Philippines
03:26 - Indochina
04:03 - Demographics