Dev Playthrough of 1.0 version | Going Medieval
Foxy Voxel
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Dev Playthrough of 1.0 version | Going Medieval
11 701 просмотр · 7 мес. назад
Foxy Voxel
3,23 тыс. подписчиков
11 701 просмотр · 7 мес. назад
In this video, Vladimir is playing the 1.0 version of the game - the one that will go live on March 17. He talks about all the cool things we've done and what you can expect in the final version.
00:00 - Main Menu changes
02:02 - Changes to starting conditions
07:15 - Loading screen changes
08:22 - Drawbridge
13:44 - Visual upgrades
15:24 - New flora
18:29 - Skep overhaul
20:54 - Optimization efforts
22:02 - Mesh fusion
22:40 - Automatic shape change
23:51 - Hidden function
25:29 - New buildings
25:37 - Rally points
27:12 - Bells
29:18 - New thought icons
30:12 - Manage panel overhaul
33:24 - Research panel changes
34:15 - Production editing
36:42 - Additional stockpile control
37:48 - Corpse changes
39:41 - Tainted clothes
41:29 - New entertainment buildings
44:57 - Global stats and endgame
48:46 - New buildings
50:02 - New roles
50:55 - Study group event
54:08 - Entertainment buildings boost
54:54 - Flooding event
57:23 - Animal events
58:15 - Beggars
1:00:26 - Loot stash
1:02:04 - Loot stash location
1:03:30 - Map edges
1:04:15 - Leaving secondary maps
1:05:56 - Ambushes
1:07:18 - Oak Tree & Pagan Grand Objective
1:12:18 - What else is there and end
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Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
Visit our Discord server: / discord
Going Medieval is available on:
Steam - https://store.steampowered.com/app/10...
Epic Game Store - https://store.epicgames.com/en-US/p/g...
GOG - https://www.gog.com/game/going_medieval