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I recreated Teardown's Voxel Graphics engine from scratch

EDBev

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I recreated Teardown's Voxel Graphics engine from scratch

31 495 просмотров · 5 мес. назад
EDBev
1,61 тыс. подписчиков
31 495 просмотров · 5 мес. назад
I used C++ and openGL to recreate Teardown's graphics engine. There are streams, graphics talks and websites discussing exactly how Teardown renders voxels, so I copied the methods. It sits at around 40 FPS on an laptop RTX 3060, so it definitely can be improved. #teardown #voxel #cpp #gamedev #graphics #coding