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Battleseries: Refactored | Combat (Health/Armor/Damage) Demo v1.0

Stanley Freihofer

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Battleseries: Refactored | Combat (Health/Armor/Damage) Demo v1.0

66 просмотров · 8 дней назад
Stanley Freihofer
10 подписчиков
66 просмотров · 8 дней назад
This 1 shows A LOT of things, and moreover technically shows a real gameplay loop. For starters, it shows health is now a things for vehicles and damage is done by projectiles. Damage output is/can be determined by range dropoff, Armor Multipliers (Infantry, Light, Medium, Heavy), Hit Location (front vs. side vs. rear, etc). Moreover you'll notice when I hope into other vehicles that have been shot at the status HUD (lower right) accurately shows their current health. I also showed off that yes, none of this is smoke in mirrors, all of these systems work well together (some bugs though currently :) )... I can hop out and do damage on foot :D It's not perfect but it's great progress and for me it's a sign of actual gameplay and that the things I'm making are working together coherently. More to come. I'm a game developer specializing in creating immersive gameplay systems and architecture. Most of what I post here is for portfolio purposes. If you are a recruiter or hiring manger please feel free to reach me at stanleyfreihofer@gmail.com or one of my listed socials. LinkTree: https://linktr.ee/stanleyfiv Portfolio: https://stanleyfiv.wixsite.com/game-dev