Battleseries: Refactored | Combat (Health/Armor/Damage) Demo v1.0
Stanley Freihofer
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Battleseries: Refactored | Combat (Health/Armor/Damage) Demo v1.0
66 просмотров · 8 дней назад
Stanley Freihofer
10 подписчиков
66 просмотров · 8 дней назад
This 1 shows A LOT of things, and moreover technically shows a real gameplay loop.
For starters, it shows health is now a things for vehicles and damage is done by projectiles. Damage output is/can be determined by range dropoff, Armor Multipliers (Infantry, Light, Medium, Heavy), Hit Location (front vs. side vs. rear, etc).
Moreover you'll notice when I hope into other vehicles that have been shot at the status HUD (lower right) accurately shows their current health.
I also showed off that yes, none of this is smoke in mirrors, all of these systems work well together (some bugs though currently :) )... I can hop out and do damage on foot :D
It's not perfect but it's great progress and for me it's a sign of actual gameplay and that the things I'm making are working together coherently.
More to come.
I'm a game developer specializing in creating immersive gameplay systems and architecture. Most of what I post here is for portfolio purposes. If you are a recruiter or hiring manger please feel free to reach me at stanleyfreihofer@gmail.com or one of my listed socials.
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