🔥 RESIDENT EVIL 9 PS5 CO-OP TESTING! 🔥
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🔥 RESIDENT EVIL 9 PS5 CO-OP TESTING! 🔥
254 просмотра · Трансляция закончилась 3 дн. назад
NoFinalLevel
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254 просмотра · Трансляция закончилась 3 дн. назад
🔥 RESIDENT EVIL 9 PS5 CO-OP JUST GOT CRAZIER! 🔥
TWO PLAYERS! CUSTOM WEAPONS! INVENTORY ITEMS! IN-GAME MOD MENU! 🚀
I'm back with another Resident Evil 9: Requiem PS5 development update—and this time I'm testing a custom plugin that lets me give players weapons and items directly through an IN-GAME MOD MENU!
In my previous video, I demonstrated two independently controlled characters and vertical split-screen running in the native PS5 game. Now I'm building the equipment and inventory features needed to make that experience more complete.
🎮 WHAT I'M TESTING
✅ Custom Resident Evil 9 in-game mod menu
✅ Weapon selection for individual players
✅ Giving players supported weapons and items
✅ Player-specific equipment and inventory controls
✅ Two-player co-op integration
✅ Native PS5 homebrew testing
PLAYER 1 → SELECT WEAPONS & ITEMS
PLAYER 2 → SELECT WEAPONS & ITEMS
The goal is to equip each player separately instead of forcing both players to share the same setup. This video focuses on testing that functionality—not claiming every possible weapon or item is already verified.
⚔️ MORE THAN JUST SPLIT-SCREEN
My Resident Evil 9 project has already reached these milestones:
✅ Two independently controlled characters
✅ Two controllers on one PS5
✅ Vertical split-screen rendering
✅ Separate player movement and camera testing
Now I'm working toward independent inventories, usable equipment, item pickups, and game interactions. Some of those systems still need development before the full campaign can be considered playable in co-op.
💻 HOW THIS FITS MY PS5 MOD MANAGER PROJECT
What started as a desktop tool to convert and manage compatible PC mods has grown into several connected projects:
🔥 Stellar Blade custom in-game mod menu
🔥 Outfit switching and gameplay modifications
🔥 Experimental local two-player systems
🔥 Resident Evil 9 split-screen
🔥 NEW weapon and item controls
I want to build tools that do more than swap character appearances. The goal is to give players more control over how supported games work on a homebrew-enabled PS5.
🔓 HAZE RELAPSE EXPLOIT
https://haze7714.github.io/Relapse-Ex...
HAZE is the exploit environment I use for testing. My desktop PS5 Mod Manager, in-game menus, and co-op plugin are separate development projects.
🚧 PROJECT STATUS
PRIVATE DEVELOPMENT PREVIEW — NO PUBLIC DOWNLOAD OR CONFIRMED RELEASE DATE.
This video shows ongoing plugin testing on my PS5. Not every weapon, item, interaction, game version, or co-op scenario has been fully verified. This isn't an official Capcom feature, an official UE4SS port, or a finished start-to-finish co-op patch.
My tools don't provide games or redistribute other creators' mods. Thanks to the PS5 homebrew community and original mod creators for their work!
🔥 TWO PLAYERS. SPLIT-SCREEN. NOW CUSTOM WEAPONS & ITEMS!
👍 LIKE to support PS5 homebrew development!
💬 COMMENT: What should I work on next—independent inventories, item pickups, or more co-op interactions?
🔔 SUBSCRIBE to NoFinalLevel for Resident Evil 9, Stellar Blade, PS5 Mod Manager, and HAZE updates!
HAZE — PUSHING PS5 HOMEBREW FORWARD! 🔥
#ResidentEvil9 #ResidentEvilRequiem #RE9 #PS5Mods #PS5ModMenu #PS5Coop #PS5Jailbreak #PS5Homebrew #PS5ModManager #SplitScreen #HAZE #NoFinalLevel