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Gun Sound Design Tutorial with Mark Kilborn - First-Person Shooter

Pro Sound Effects

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Gun Sound Design Tutorial with Mark Kilborn - First-Person Shooter

61 602 просмотра · 4 года назад
Pro Sound Effects
31 тыс. подписчиков
61 602 просмотра · 4 года назад
🔊 Learn more: blog.prosoundeffects.com/how-to-sound-design-first-person-shooter-gunshot-sound-effects-with-mark-kilborn Watch game audio sound designer Mark Kilborn (Call of Duty, Forza Motorsport) layer, edit, and render unique gun shot sound effects using source material from the King Collection: Guns Pro library. 👉 Explore King Collection Guns: prosoundeffects.com/libraries/king-collection-guns In this insightful video tutorial, Mark walks us through his weapons template in Reaper, important audio elements that make up the full design asset, processing choices, and how to output your new sound effects so they’e ready for implementation into game engines. Follow along as Mark breaks down each component of the sound design and and his processing workflow: 00:00 — Intro 00:22 — Reaper Template Organization 01:20 — Exploring the Body Layer 02:16 — Exploring the Transient Layer 05:40 — Exploring the Sub Layer 07:50 — Exploring the Mechanical Layer 12:00 — Exploring the Tail Layer 14:30 — Final Touches 15:21 — Rendering Theory  16:12 — Conclusion