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How to SPEEDRUN Ravine Chimps (v53.2)

OneEyedDeacon

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How to SPEEDRUN Ravine Chimps (v53.2)

3 091 просмотр · 6 месяцев назад
OneEyedDeacon
2,74 тыс. подписчиков
3 091 просмотр · 6 месяцев назад
This is a pretty well-tested strategy that I used at AGDQ 2026. The only really problematic rounds in my experience are 36 and 75. Even with the Juggernaut nerfs, this strategy seems to still work very well. Full unedited run:    • [BTD6] Ravine  - Chimps Unedited Run (v53.2)   GDQ run:    • Bloons Tower Defense 6 by oneeyeddeacon in...   Join here if you want to financially support the channel:    / @oneeyeddeacon   Use code oneeyeddeacon in the ninja kiwi store if you want to make an in-game purchase. I frequently stream on twitch. Check it out here:   / oneeyeddeacon   Text Guide: Round 6 - 000 dart1 on strong (left, range border goes through tree) + 000 dart2 on last (under sword, range border goes through two bridge post corners) + 000 dart3 (bottom middle, right eye pupil behind tree, top range border on tree corner) Round 7 - 010 dart3, sword when last green comes (or mash the sword) Round 8 - 000 dart4 on left on strong (bottom right as possible) Round 9 - 000 dart5 on strong (bottom right, as top left as possible) Round 10 - 000 dart6 mid-round under dart1 Round 13 - Geraldo right of dart2 stone during round Round 14 - spike left bottom Round 15 - spike left middle + turret next to dart3 (sightline touches track point) (or, top right as possible?) Round 16 - turret under dart6 Round 18 - 000 druid bottom left of top dart Round 19 - 000 sniper1 on strong on bottom right, peeking at right lane Round 20 - 010 druid1 Round 21 - glue on top right when bloons get to sniper Round 22 - glue top left entrance Round 24 - spike bottom right for camo Round 25 - 020 druid1 Round 27 - 030 druid1 Round 28 - 130 druid1 on strong Round 31 - glue top right Round 32 - 001 ace1 Round 33 - camo druid1 Round 34 - 002 ace1 Round 35 - glue top right rainbows Round 36 - glue top left, 003 ace1 during round Round 37 - camo ace1, 203 ace1 during round Round 38 - center ace on bottom Round 39 - pickle ace Round 40 - blade trap Round 42 - 020 village1 Round 43 - 220 village1 Round 45 - 320 alch1 during round Round 48 - 420 alch1 Round 49 - 300 ace2 under ace1 on figure infinite Round 50 - 401 ace2 Round 51 - bunny Round 52 - 402 dart6 Round 53 - bunny Round 55 - 402 dart7 at intersection Round 56 - bunny Round 59 - bunny, Geraldo on strong Round 67 - 4x turrets in back above ace1 and next to dart7, set to first Round 72 - turret on first on right Round 76 - glue top left Round 77 - turret on left on first Round 78 - 2x totems, glue each rush Round 79 - 501 ace2 during round Round 80 - 502 ace2, 2x spikes on bottom right exit Round 81 - Geraldo on first, spike bottom 3 lanes Round 82 - 302 village1, spike, turret Round 83 - 000 glue1 + 030 engineer1 Round 85 - 040 engineer1, overclock ace2, spike Round 87 - 013 glue1, overclock ace2, turret, spike Round 88 - 024 glue1 during round, spike Round 89 - camo glue1, camo ace, overclock ace2, spike Round 90 - spikes on bottom 3 lanes, turrets Round 91 - 023 mortar1 during round Round 92 - overclock ace2 Round 93 - spikes Round 94 - overclock ace2, 024 mortar1 during round Round 95 - overclock ace2 when DDTs arrive Round 96 - spikes, overclock ace2 off cooldown Round 97 - 040 sub1 Round 98 - 2x genie during round, blade traps Round 99 - overclock ace2 Round 100 - first strike 3x