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Terra Cresta (Arcade) Playthrough

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Terra Cresta (Arcade) Playthrough

175 просмотров · 2 месяца назад
Longplay Center
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175 просмотров · 2 месяца назад
Playthrough of Terra Cresta, Nichibutsu’s 1985 arcade shoot ’em up and sequel to Moon Cresta. A fast and inventive vertical shooter whose ship-building and formation systems give it far more personality than most games of its era. Rating: 8/10. You pilot the Wing Galibur against the invading Mandler forces, flying continuously over deserts, coastlines, grasslands, and enemy installations. The action is clearly influenced by Xevious, but Terra Cresta distinguishes itself through its unusual modular weapon system. Numbered ship sections are released from protected ground hangars. Each part connects to your fighter and adds new abilities such as stronger forward fire, rear shots, side attacks, beams, or defensive protection. The attached sections also act as armor, since a hit usually destroys one module before the main ship is lost. The second button activates a temporary formation based on how many sections you have collected. The connected ships separate into Moon, Extend, Cyclone, or Cross formations, greatly increasing your firepower and screen coverage. These attacks are limited, however, and the central fighter remains vulnerable, so using them at the right moment is important. Collecting all five sections allows the complete craft to transform into an invincible flaming Phoenix for a short time. Flying directly through enemies during this transformation is extremely satisfying and provides a strong reward for keeping the full ship intact. The controls are responsive, enemy waves are aggressive, and both airborne and ground targets can be destroyed with the same weapon. The challenge mainly comes from surviving long enough to build the complete ship, since losing collected sections can leave you badly underpowered. The colorful graphics are impressive for 1985, with metallic enemies, mechanical bases, varied terrain, dinosaurs, and a memorable Phoenix effect. The energetic music and powerful sound effects also complement the fast arcade action well. Terra Cresta lacks clearly separated stages and can become repetitive as environments and enemy formations begin to repeat. Its large enemies are also relatively simple compared with the elaborate bosses found in later shooters. Despite this, Terra Cresta remains one of Nichibutsu’s strongest arcade games. Its clever risk-and-reward power-up system, temporary formations, satisfying progression, and Phoenix transformation make it a distinctive and highly replayable classic.