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Hades 2 Underworld Any% Sister Blades / Pan Aspect, No-Hit No-Damage, Hestia Only 🦋 11/27/2025

Gary_Asher

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Hades 2 Underworld Any% Sister Blades / Pan Aspect, No-Hit No-Damage, Hestia Only 🦋 11/27/2025

13 просмотров · 10 месяцев назад
Gary_Asher
826 подписчиков
13 просмотров · 10 месяцев назад
Game Rules: Show in-game timer: Options → Gameplay → "Timer Display". Unseeded (do one of these before the run): Salute the Oath of the Unseen and confirm the “Fate Altered!” message; Show the previous run's death; or Show a completed run followed by a death. Show Arcana Cards at either the beginning or end of the run (optional). Show Vows from the Oath of the Unseen (optional). Category Rules: Underworld Any%: Beat Chronos with any amount of Fear. NMG (No Major Glitches): No out-of-bounds, wrong warps, AI/encounter breaks, or item/RNG manipulation. Weapon/Aspect: Use the Sister Blades – Pan Aspect for the entire run. No-Hit No-Damage (NHND): Do not lose any Health or Armor. Do not become stunned by any effect (represented by a star orbiting around Melinoë’s head). Do not trigger damage nullifiers such as Dodge, Daze, The Lovers, or any similar effects that convert an enemy hit into zero damage. You may select boons with these effects so long as the dodge / miss effect does not activate. Hestia Only: Only Hestia boons may be used. Boons from other gods may be picked up as long as their effects are never activated or provide no benefit. I don't uses Hexes in my runs, but I think using them should be allowed. Exceptions: Vacuum attacks that pull Melinoë into melee range are NOT considered hits, even if they display the star animation above Melinoë’s head. Global No-Hit Rules: A hit occurs when an enemy or dynamic object makes contact with your character's hurtbox, causing damage or hard crowd control (Hard CC). Dynamic Object: Any moving or enemy-created hazard that can cause damage or hard CC (e.g., falling boulders, swinging traps, projectiles). Hard CC: Any effect that completely removes your ability to move or act (e.g., stun, freeze, petrification, polymorph). Not Hits: Player-initiated actions that cause damage or movement. (e.g., Price of Midas, Nemesis' Free Hit from Fair Trade, entering a Chaos Gate). Hard CC caused or taken by allies or summons (e.g., Nemesis, Heracles, Frinos). Out-of-combat CC when there are no active enemies. Global No-Damage Rules: Damage is any loss of your character’s current health, regardless of the source. The left number on your health bar represents your current health. (e.g., 40/100 HP → 40 HP is your current health). Anything that increases your maximum HP without affecting current HP is NOT damage.