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[FFBE] Alexander 3*, all missions in 9 turns (no healer, very safe)

Neptune

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[FFBE] Alexander 3*, all missions in 9 turns (no healer, very safe)

2 268 просмотров · 7 лет назад
Neptune
194 подписчика
2 268 просмотров · 7 лет назад
The fight becomes very easy if you can fulfil these requirements: Everyone has 90% light resistance (my friend unit only had 50% hence why she died twice) A tank with 100% draw passives who can also cover - I went for Demon Rain but there are other options. A buffer who can give 70% light resistance, damage mitigation is a nice bonus but not mandatory - MS Nichol was my pick although he was only level 111, which is more than enough. If you go for a buffer who gives less light resistance you need to adjust your gear accordingly. It should reach 160% after buff. A breaker who has access to dispel as an option - Kryla was the clear choice for me although she can't deal 2B's damage. Besides 2B is on most clears so I prefer to show a viable alternative. Her ability to dispel and reapply breaks on the same turn is to be abused, it's phenomenal. I gave her Anima since she has some innate elemental resistances. A damage dealer/chainer who can burst hard on turn 1 - Trance Terra is perfect for this. Unfortunately I had to rely on a friend Sophia who didn't meet the light resist requirements. It still worked out in the end thanks to TT's utility. And then a filler unit who can serve as extra support - in my case I went for Nyx because why not. Of course a healer would be much better suited but I wanted to show that it's totally manageable without a healer or reraise strat. He was naked save for enough light resist, pod 153 and Bushido Freedom that he used only once. Basically he died because I didn't bother gear him and he's level 110. If you cannot burst hard and reach 50% HP within 3 turns I recommend to bring Celes (or Rena if you have her) or give a unit that materia I don't have, manufactured nethecite. No matter what you do, be sure to dispel your team every 3 turns (every 2 turns below 20%). That 300% light imperil is nasty. In the end you could bring most dps as long as you have the strategy down, Jiraiya, Kunshira, Lila, Malphasie, dragoons, anyone who can do dark or water damage really - as long as they have enough resistance to light! The builds are nothing special, stmrs aren't required at all. You do need moogle plushie and enough accessories to reach 100% draw passives, this is critical. Good luck and don't forget to have fun :)