Перейти к содержимому

Sega Saturn Doom II on my forked PowerSlave engine: Aguzzino, MAP01-06, no commentary, real hardware

N0rt0N85

0:00 / 0:00

Sega Saturn Doom II on my forked PowerSlave engine: Aguzzino, MAP01-06, no commentary, real hardware

796 просмотров · 5 дн. назад
N0rt0N85
370 подписчиков
796 просмотров · 5 дн. назад
▸ Support the work: Ko-fi https://ko-fi.com/n0rt0n85 · PayPal https://paypal.me/N0rt0N85 Doom II on a Sega Saturn: MAP01 to MAP06 in one take on ultra-violence, captured from a real console. The number at the top right is the game's own frame counter; each map opens on its plan and its share of time under 20 fps, read on every frame of this capture. Three slow places are explained with the console's TRACE pages, measured later at the same spots on a newer build. The MAP05 conversion bug at 30:53 has been fixed since; the repaired room appears in the corner. The run ends with a death to the Spider Mastermind; the rematch, recorded the same day on a newer build, plays in a frame over the death view. Doom II's maps and rules, converted to Aguzzino, my fork of Lobotomy Software's SlaveDriver engine, the engine behind PowerSlave on the Sega Saturn, open-sourced under GPL-3 in 2025. This is not the 1997 Saturn port of Doom: it is a fan project that rebuilds Doom on another engine (yes, with AI), and every frame here was captured from a real console. One continuous take, ultra-violence, no commentary, debug overlay off, loading screens left in (with their bugs), nothing sped up and nothing edited out. Music: the PlayStation Doom soundtrack by Aubrey Hodges, played as Red Book CD audio straight off the disc, the way the 1997 Saturn release played it. Buy it from the composer: https://aubreyhodges.bandcamp.com No IWAD, no converted map and no disc image is distributed, and none will be. SlaveDriver / PowerSlave engine: GPL-3, (c) Ezra Dreisbach, published by Lobotomy Software in 2025. Doom is id Software's. This is a fan project, not affiliated with or endorsed by id Software, Bethesda, ZeniMax, Microsoft, SEGA or Lobotomy Software. #SegaSaturn #Doom #PowerSlave #homebrew #retrodev Chapters: 0:00 Intro 0:22 MAP01 Entryway 4:05 MAP02 Underhalls 10:26 MAP03 The Gantlet 18:48 MAP04 The Focus 25:19 MAP05 The Waste Tunnels 40:16 MAP06 The Crusher 42:38 The rematch 42:57 How fast it ran