The Gears of War Montage Podcast Episode #1 (ft. @LiKeBuTTeR)
HvNz Berry
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The Gears of War Montage Podcast Episode #1 (ft. @LiKeBuTTeR)
776 просмотров · 9 месяцев назад
HvNz Berry
533 подписчика
776 просмотров · 9 месяцев назад
Berry interviews LiKeBuTTeR. AGAIN, big thank you to Drew for doing this with me.
0:00 LiKeBuTTeR Homage (0:00–1:57)
1:58 Introduction & Topics (1:58–3:39)
3:40 LB’s Day-to-Day Life (3:40–7:14)
7:15 How Montaging Started in Gears (7:15–10:27)
10:28 How Competitiveness Ruined Tagging (10:28–10:44)
10:45 Discussing Gearsopedia (10:45–17:23)
17:24 Negativity in the Community (17:24–19:11)
19:12 The Adpocalypse & Monetization (19:12–20:41)
20:42 Kaos – GoW Faze Era (20:42–24:12)
24:13 How LB Got Noticed (24:13–26:31)
26:32 Community Questions (26:32–26:51)
26:52 LB’s Favorite Montage & Favorite Clip (26:52–32:21)
32:22 Which Gears of War Is the Best? (32:22–35:16)
35:17 Crossplay (35:17–37:23)
37:24 Gears UE Was a Nightmare on PC (37:24–41:14)
41:15 LB’s Best Clip (41:15–50:01)
50:02 How the Community Has Progressed (50:02–51:33)
51:34 Gears Competitive & Where It Falls Short (51:34–59:14)
59:15 WALLBOUNCING (59:15–1:04:51)
1:04:52 LB’s Signature Shot (with Iceman) (1:04:52–1:06:21)
1:06:22 Not a Big Torque Bow Guy (1:06:22–1:07:59)
1:08:00 Montaging in Other Games (1:08:00–1:09:38)
1:09:39 LB Rewatches His G3M3 (1:09:39–1:14:05)
1:14:06 Watching Trivium (1:14:06–1:16:24)
1:16:25 Has LB Considered Bringing Kaos Back? (1:16:25–1:18:17)
1:18:18 Does LB Know UglyGod? (1:18:18–1:19:54)
1:19:55 LB’s Reaction to Trivium (1:19:55–1:20:19)
1:20:20 Always Trigger Happy Montage (1:20:20–1:27:30)
1:27:31 What LB Plays Nowadays (1:27:31–1:34:28)
1:34:29 Closing Thoughts (1:34:29–1:37:42)
The full unedited interview - • The LiKeBuTTeR Interview (UNEDITED)
Host notes - Apologies for the terrible thumbnail, and AI Slop Generated scene used for the episode. I just didn't want you guys to have to look at a terrible OBS recording for almost two hours. I wanted the interview to be calm and pleasant to watch. Next time, I will ensure this series has a higher level of production quality all around (and figure out how to record discord icons without making them noisy and pixelated).
I rushed things because the deadline was getting close, and lots of people were legitimately excited to watch this interview, and I didn't want to disappoint anybody by having to delay the episode. Again, next time, I'll figure out how to have a better handle on these issues.