Sins of a Solar Empire 2: Akeniel Geist
Yukitsu Times
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Sins of a Solar Empire 2: Akeniel Geist
411 просмотров · 23 ч назад
Yukitsu Times
4,99 тыс. подписчиков
411 просмотров · 23 ч назад
What makes this ship so difficult to assess overall is that it's hard for me to find solid counter units to it. Their intense cost makes it so some things can do better against them because they'll generally be in low numbers, but they're a later game unit that's difficult to build against in a full game's context. The reason they're such a problem unit is that a lot of Eidolon's internal balance has to keep these things down because if their early game economy needs adjusting and gets buffed, these immediately become a problem. By contrast, if this unit is kept in check by early game weakness, it limits the ability to fix the faction by boosting their early game eco if necessary. There might even be someone who finds a fine tuned build that lets them get enough of these in the current state and if that happens, these things would be an absolute menace.
I think the thing that makes this into a real problem unit is that combination of being solid at almost every role you could need, even including PD while simultaneously being really, really good at one of the biggest roles in the game, that being outputting high pierce damage. To a large extent, I think it just needs to be pushed into the sort of territory where it goes more even against PD and other carriers in terms of overall effectiveness rather than being very efficient into them compared to other similar ships. To a large extent, you're already supposed to pivot away from these kinds of units if you're getting countered but I think a faction like Eidolon should be one of the ones that needs to specifically avoid being hard countered rather than trying to muscle through by leaning more in to the role.
The Geist is very emblematic of a ship that counters way more types of ships than is normal for a ship in their role which is common across the Eidolon roster making it harder for the Eidolon as whole to suffer from being hard countered. This should mean they are a bit more heavily punished if they are picking units with very high potential which counters a huge chunk of the roster but which then gets hard countered. Right now, they can kind of muscle through PD and other carriers that are being built to counter them.
Sins of a Solar Empire 2 was made by Ironclad. All commentary belongs to me.