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Haunted Castle (Arcade) Playthrough

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Haunted Castle (Arcade) Playthrough

65 917 просмотров · 9 дней назад
Longplay Center
5,6 тыс. подписчиков
65 917 просмотров · 9 дней назад
Haunted Castle, developed and published by Konami in 1988, is the arcade branch of the early Castlevania lineage and one of the strangest games in the entire series. Rather than simply porting the NES original, Konami created a new six-stage adventure in which Simon Belmont’s bride is kidnapped by Dracula immediately after their wedding. The result looks and sounds impressive for its era, but beneath the gothic presentation lies an infamously punishing action platformer that often feels designed to defeat your wallet as much as Dracula. Rating: 6/10 Haunted Castle immediately makes a strong visual impression. Simon is enormous compared with his NES incarnation, while the stages are packed with large monsters, detailed scenery and dramatic set pieces. The opening graveyard erupts around you, haunted dining tables and flying objects attack later on, and bosses include monsters such as Medusa, Frankenstein’s monster and a particularly memorable knight formed from stained glass. The oversized graphics come at a cost, however. Simon occupies a huge amount of screen space, making levels feel cramped and leaving less room to react to bats, projectiles and environmental hazards. His movement is slow and stiff, jumping is highly committed, and collision detection does little to make the experience feel fair. Combat retains the basic Castlevania structure but adds some unusual ideas. Simon begins with his whip and can later obtain more powerful main weapons, including a morning star and even a sword. Subweapons include firebombs, a boomerang that amusingly does not return, and an extremely powerful cross attack that sends large beams across the screen. Hearts fuel these secondary weapons rather than restoring health. The real defining feature is the difficulty. There are no conventional health-restoring pickups during the stages, damage can be severe, bottomless pits kill instantly, and enemies are frequently positioned so that first-time players have almost no chance of anticipating what is coming. Haunted Castle also restricts how many times you can continue, meaning you cannot simply keep inserting credits until Dracula eventually falls. Some arcade revisions are considerably harsher than others, with the notorious Version M dealing substantially more damage than the easier K and Japanese variants. This means much of the game becomes memorization. You learn where an enemy will spawn, which scenery is about to collapse and when an auto-scrolling section is going to trap you. Once those patterns are known, Haunted Castle becomes more manageable and there is satisfaction in mastering it, but the initial experience often feels unfair rather than skillfully challenging. Where the game unquestionably succeeds is its soundtrack. “Cross Your Heart” gives the opening stage an excellent identity, while the classic “Bloody Tears” appears later during Stage 3. The FM-synth sound has considerable punch for a 1988 arcade release, and the soundtrack remains one of Haunted Castle’s strongest reasons to experience the game. Haunted Castle is therefore difficult to recommend purely as an action game. The controls are cumbersome, the balance is vicious, and too many hazards seem built around trial and error. Yet as a piece of Castlevania history it is fascinating. The huge sprites, gothic imagery, unusual weapon system and excellent music give it a character unlike almost anything else in the franchise. It is certainly not one of the best Castlevania games, but neither is it entirely deserving of being dismissed as a disaster. With enough patience, Haunted Castle can become an oddly satisfying challenge. For dedicated Castlevania fans it is absolutely worth seeing once—even if Dracula may claim several credits before you reach the end.