Paladin Solo Mythic Mugzee - Liberation Of Undermine
TheDruidMan
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Paladin Solo Mythic Mugzee - Liberation Of Undermine
244 просмотра · 1 мес. назад
TheDruidMan
450 подписчиков
244 просмотра · 1 мес. назад
Quite a difficult boss took me a long time to kill him, I didn't have enough dps in season 1 to do him.
So there's 2 strategies you can do to kill the boss first ill go over what I did in this video.
The boss has a 8:30 hard enrage (on top of his double minded fury enrage) so the goal is to kill him before that happens because its very unlikely you will survive until heavy season 2 gear as a tank only
Keep him on the ice side of the room and let him reach 100 energy that will stop all his mechanics and push him into a soft enrage channel that will only end once he reaches 40% hp.. the idea is to get him to 40% as quick as you can so he can start collecting energy again that will lock him into another enrage until he dies, if you are to slow to do this then the biggest concern is he will do his 8:30 hard enrage and THEN do his soft enrage which is way to much damage to handle
on top of that he gains a stacking damage buff that only goes to up to 99 stacks but without being tank spec and decent gear you won't survive the soft enrage with that buff being to high
in P1 you can let the unstable crawler mines hit you against a wall or you can just wait for goblin-guided rocket which will kill them all if it hits them, however every goblin guided rocket leaves a debuff that makes the next one hit harder and the 2nd will kill you without a massive defensive CD
as for ads just ignore them no reason to kill them as there's a timer on getting mugzee down
after boss hits 40% he cuts the room in half with a electrical wall, do not try and pass this without a CD as last i tried i got 1 shot almost
In the final phase you will get targeted with frostshatter spear, you need to keep the unstable crawler mine adds alive for this and make sure they are in FRONT of you so the spear gets eaten by them instead of you, i failed to do this for the first one in this video and got stunned for 30 seconds but was very luckily to survive!
once mugzee does his final enrage, i just stand by the wall and let the rest of the mines hit me with a defensive so i can maximise dps as paladin does more damage to single adds, so it sucks for me when i pop cds and theres irrelevant adds all over the place as i lose major damage on divine toll/avenger shield and Consecration
the 2nd strategy you can do if you are unable to do the above is actually more "simple" but it requires more stable high HPS rather than bursty hits
as soon as you start the fight, take mugzee to one side but right at the edge leading to the other side of the room, the middle line that cuts off the two rooms activate different mechanics on mugzee, if you go into the ice side from the brown side, mugzee casts a spell for a few seconds that will change his mechanics, but if you keep running in and out of each side of the room he will get stuck casting this forever and never do any mechanics so he will never hit you..
BUT he will gain a stacking damage buff every time you do this, so eventually this can be more lethal than the 1st strategy but the entire time nothing is happening no mechanics nothing, just pulsing aoe damage, I'd see this as an option for tanks that can live forever but have poop dps, as it will only stack up 99 times so you can do this until the boss dies and never have to worry about enrages/mechanics/adds etc
as for gallywix i just need a little more gear but hes sadly not challenging at all just a gear check to survive/kill in time, theres literally no mechanics for gallywix so 0/10 nothing exciting coming up for him.. The hardest boss in here by far is mythic one armed bandit, his tank buster 1 shots me even through cds after 2 stacks, so doubt this will be doable until season 3