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Halloween the Game has a HUGE issue

PredictedTwo26

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Halloween the Game has a HUGE issue

40 просмотров · 2 недели назад
PredictedTwo26
4 подписчика
40 просмотров · 2 недели назад
Official Halloween discord : https://www.google.com/url?sa=t&rct=j... My twitch :   / predictedtwo26   (If you don't trust either link you can look up PredictedTwo26 on twitch and the Halloween discord online!) Slashing is too strong -- Reduce Stagger Grabs aren't worth it -- Make Michael faster after executing and scale duration on health, additionally return 10% of cooldowns on bloodthirsty and legendary executions. The beginning of matches is too fast for both sides -- Make Michael have to stalk his first victim for 15-30 seconds longer and move seeing special targets to bloodthirst 3 For civilians, don't tell them where residents or special targets are. Michael is just too strong after standing up -- Revert the changes to his speed and resistance, and make him a little more vulnerable to gunfire after standing in general to make them worth more than one quick knock down. There's little reason to use any weapon other than the wood axe or hatchet -- Give the knife a slower stab with a longer lock on range a little more damage, Nerf the hatchets initial swing speed but actually fix the throwing, nerf the wood axe damage but give it sgnificantly better bleed, give the pickaxe a one hit on doors, and have the pitchfork do significantly more damage on the third hit and nerf the headshot damage on the poke. There's no real tutorial -- The campaign somewhat serves as a Michael tutorial, but there should at least be a text tutorial to explain to people basic things like to rush the special targets. Half of Michael's abilities are somewhat bad -- Detection pulse, shadow strike, and shape mines all don't really serve a purpose to a good myers. Give detection pulse a warning to civillians when it's about to go off to hide and completely avoid it, or they'll be revealed for 30-odd seconds. Give shadow strike a fear on it and 15% stamina drain on hit (Not a flat number as to not hurt lower athleticisn characters too hard). Make shape mines visible but not destroyable (Maybe as shadow puddles?) but if you hit one, it sends you into terrified immedietly for a flat 20 seconds. Prestige challenge timers are just way too long without a way to end them early -- Add an option to cut off a challenge early with a 30 minute break for maybe 10,000 points Bob is still the devil -- Hit his. and his alone stacking cards for liquid courage to just one Everyone besides Bob, Laurie, Thomas, and Lynda kind of suck -- buff the off atributes too or give each of them slightly better athletiscim IT'S MORE REWARDING TO PLAY CLOSER TO JASON THAN IT IS MICHAEL MYERS!!!!!! -- Reward much more bloodthirst and points for the first 2 kills if he stalks them for up to 20 seconds extra each Reality tear is such a needed ability that it feels bad to not have it -- Nerf it so it lets you spawn CLOSER to civilians with a stun, but not direcrlt on top (Half distance?) but make it basekit with a 35% longer cooldown without the ability equipped, but a 10% reductuion to cooldown with it equipped. Civilians can reopen escapes way too fast -- Make every escape openable by key, but if done that way, Michael to readd the padlock and force you to use a new key to make opening one a commitment. Make bolt cutters significantly more rare but bypass the padlock changes entirely. Also make the bolt cutters a little more durable. Slash canceling -- Increase the initial swing speed of every weapon by 10-15% There's not much reason to go into houses once you hit a house or two besides residents -- Nerf the loot pool, but rebuff weapon durability to make them more valuable A lot of the challenges are just poorly designed instead of unique. -- Genuinely just rework half of them and reward people who already have them done scaling by difficulty