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Why Is Your Mage Always Broke? 3 Rules for Lv30-70 | MapleStory Classic F/P, I/L, Cleric

CM3 · MapleStory Classic

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Why Is Your Mage Always Broke? 3 Rules for Lv30-70 | MapleStory Classic F/P, I/L, Cleric

5 045 просмотров · 22 ч назад
CM3 · MapleStory Classic
400 подписчиков
5 045 просмотров · 22 ч назад
Chapter 0:00 Rules 0:26 Stats & MP 1:09 F/P 2:14 I/L 3:15 Cleric 4:21 Recap MapleStory Classic World magician 2nd job, level 30 to 70: Fire/Poison, Ice/Lightning and Cleric in one guide. Key points • LUK only for gear: Lv70 base 299 INT / 63 LUK (+2 LUK from gear for Angel Wings) • Wands: Fairy Wand Lv40 (69 MATT) · Cromi Lv50 (83) · Evil Tale Lv60 (97) · Angel Wings Lv70 (111) • MP: Orange and Lemon are cheapest; Blue and White Potions are a loss. Magic Guard ~90 mesos per 100 damage vs ~50 taking it on HP. Teleport Lv1 costs 55 MP vs 15 at max • F/P: Teleport 1 → Fire Arrow 30 by 40 → Poison Breath 30 by 50 → MP Eater 3 → Meditation 20 → MP Eater 20 → Teleport 20 → Slow 1 • I/L: same frame with Cold Beam (22 MP, cheapest 2nd job mage main attack) and Thunder Bolt (40 MP, 6 targets) • Cleric: Holy Arrow 30 by 41 and Heal 5. Party: Invincible 5, Bless 16, Heal. Solo: Invincible 20, MP Eater 20, Teleport 20, Heal last. Holy Arrow hits 1 mob; Heal only damages undead • Training: F/P Cold Eyes, Jr. Wraiths, Curse Eyes at 60 · I/L Burnt Land I/III at 40, Ant Tunnel IV at 50, Wraiths at 70 · Cleric Excavation Site III / Ant Tunnel II at 41, Line 1 Area 2 at 50 Sources: MeowDB F/P, I/L and Cleric guides (checked Oct 23-25); player reports from DC Inside Classic gallery. Skill order is a suggestion, not a server-enforced answer. 3rd job is not on the live server yet. Game images: MapleStory Classic World / NEXON #MapleStoryClassic #MapleStory #Magician #Cleric